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Mike Mearls Discusses the First Round of Public D&D Next Playtests
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<blockquote data-quote="The Shadow" data-source="post: 5925274" data-attributes="member: 16760"><p>That's my guess: That instead of elves getting a Con penalty, they get an HD size penalty. Not sure how I feel about that, if so. Also, I give long odds that elves bump up the damage die on bows. (And, given the history of the game, perhaps longswords - though I'd think a finesse weapon like a rapier would make more sense.)</p><p></p><p>The idea of races bumping up the damage die of weapons is an intriguing one. It's definitely an incentive to stick with an 'appropriate' weapon, but not an overwhelming one. There's some other interesting aspects too - rolling crappy damage is no better than before, but rolling well is more awesome than before. I think I like that.</p><p></p><p>I like what I see in this article, but I worry a little about giving the fighter two themes, as awesome as that is. I foresee lots of one-level dips into fighter, in that case. Or if it only applies to 1st level characters, lots of people starting out as fighters. I mean, getting double the feats for the first 6 levels is GOOD.</p><p></p><p>Perhaps the second theme could be 'only fighter levels count'? Though that's getting into mildly complicated territory.</p><p></p><p>Blackwarder: That all your players felt 5e was their favorite edition already is highly encouraging news.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 5925274, member: 16760"] That's my guess: That instead of elves getting a Con penalty, they get an HD size penalty. Not sure how I feel about that, if so. Also, I give long odds that elves bump up the damage die on bows. (And, given the history of the game, perhaps longswords - though I'd think a finesse weapon like a rapier would make more sense.) The idea of races bumping up the damage die of weapons is an intriguing one. It's definitely an incentive to stick with an 'appropriate' weapon, but not an overwhelming one. There's some other interesting aspects too - rolling crappy damage is no better than before, but rolling well is more awesome than before. I think I like that. I like what I see in this article, but I worry a little about giving the fighter two themes, as awesome as that is. I foresee lots of one-level dips into fighter, in that case. Or if it only applies to 1st level characters, lots of people starting out as fighters. I mean, getting double the feats for the first 6 levels is GOOD. Perhaps the second theme could be 'only fighter levels count'? Though that's getting into mildly complicated territory. Blackwarder: That all your players felt 5e was their favorite edition already is highly encouraging news. [/QUOTE]
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Mike Mearls Discusses the First Round of Public D&D Next Playtests
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