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Mike Mearls Discusses the First Round of Public D&D Next Playtests
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<blockquote data-quote="tuxgeo" data-source="post: 5929272" data-attributes="member: 61026"><p>I'm not Stormonu, but I'll take a shot at a list of 4E influences on 5ENext so far: </p><p></p><p>- <strong>Self-healing during a short rest</strong> by everybody, which was introduced in 4E. </p><p>- <strong>Backgrounds</strong>, which were introduced in 4E PHB2. (These are one of the <em>basic pillars</em> of character creation in 5ENext.) </p><p>- <strong>Themes</strong>, which were introduced in 4E Dark Sun. (These are another of the <em>basic pillars</em> of character creation in 5ENext.)</p><p>- <strong>At-Will attacks</strong>, which were conceptually based on 3.5E "Reserve Feats"; but those Reserve Feats required that the caster (1) have a higher-level spell of the same type prepared, and (2) <em>not cast that higher-level spell</em> or else lose the At-Will version until the higher-level spell was prepared again. (Actual "At-Will" attacks are new with 4E.) </p><p>- <strong>Skill Training's contituting a static bonus </strong>instead of consisting of arbitrary additional skill points added per level. In 3.XE, you could keep on adding points to a skill each time you leveled up; 4E changed that to a flat numeric bonus.</p><p>- <strong>Skill Consolidation</strong>, with "Perception" subsuming Spot, Listen, and Search; and with "Stealth" subsuming Hide and Move Silently. (4E also had "Athletics" subsuming Climb, Jump, and Run, but we haven't seen that in the 5ENext playtest material yet as far as I have seen.)</p><p>- <strong>Critical Hits being automatic full damage without confirmation</strong>. </p><p>- <strong>Rituals</strong> as a class of magic castable an unspecified number of times per day, limited mainly by the availability of time and material components, not by spell slots. </p><p>- <strong>Carrying Capacity</strong> is straight out of 4E. (3.XE had a table instead; and that table included a column for Medium Load, which 5ENext doesn't mention.) </p><p></p><p>Wizards of the Coast have made it clear that other features of 4E will be available as options, but were not included in the first of the public playtests in order to test only the mechanical core of the game. </p><p>Later on, in further playtests, we will presumably see action points, and perhaps some of the other things you mentioned. Certainly we have already been told that skills and feats will be choosable by the player who wants to create his or her own Background and Theme (perhaps subject to DM approval).</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 5929272, member: 61026"] I'm not Stormonu, but I'll take a shot at a list of 4E influences on 5ENext so far: - [B]Self-healing during a short rest[/B] by everybody, which was introduced in 4E. - [B]Backgrounds[/B], which were introduced in 4E PHB2. (These are one of the [I]basic pillars[/I] of character creation in 5ENext.) - [B]Themes[/B], which were introduced in 4E Dark Sun. (These are another of the [I]basic pillars[/I] of character creation in 5ENext.) - [B]At-Will attacks[/B], which were conceptually based on 3.5E "Reserve Feats"; but those Reserve Feats required that the caster (1) have a higher-level spell of the same type prepared, and (2) [I]not cast that higher-level spell[/I] or else lose the At-Will version until the higher-level spell was prepared again. (Actual "At-Will" attacks are new with 4E.) - [B]Skill Training's contituting a static bonus [/B]instead of consisting of arbitrary additional skill points added per level. In 3.XE, you could keep on adding points to a skill each time you leveled up; 4E changed that to a flat numeric bonus. - [B]Skill Consolidation[/B], with "Perception" subsuming Spot, Listen, and Search; and with "Stealth" subsuming Hide and Move Silently. (4E also had "Athletics" subsuming Climb, Jump, and Run, but we haven't seen that in the 5ENext playtest material yet as far as I have seen.) - [B]Critical Hits being automatic full damage without confirmation[/B]. - [B]Rituals[/B] as a class of magic castable an unspecified number of times per day, limited mainly by the availability of time and material components, not by spell slots. - [B]Carrying Capacity[/B] is straight out of 4E. (3.XE had a table instead; and that table included a column for Medium Load, which 5ENext doesn't mention.) Wizards of the Coast have made it clear that other features of 4E will be available as options, but were not included in the first of the public playtests in order to test only the mechanical core of the game. Later on, in further playtests, we will presumably see action points, and perhaps some of the other things you mentioned. Certainly we have already been told that skills and feats will be choosable by the player who wants to create his or her own Background and Theme (perhaps subject to DM approval). [/QUOTE]
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Mike Mearls Discusses the First Round of Public D&D Next Playtests
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