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Mike Mearls Discusses the First Round of Public D&D Next Playtests
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<blockquote data-quote="pemerton" data-source="post: 5930080" data-attributes="member: 42582"><p>The standard action is relabelled "action". The movement action is relabelled "the movement you can take in your turn", and the turning of standard into move actions is relabelled "hustle". Minor actions are buried either in particular spell descriptions, or in the notion of "incidental" or "incorporated" actions.</p><p></p><p>As the post I was replying to noted, the language is not that of 4e. But the basic action economy seems comparable.</p><p></p><p>The real change in action resolution is that movement can be broken up on either side of an action, and people are already discovering that in a system of turn-by-turn rather than continuous initiative, this can cause problems.</p><p></p><p>Background doesn't grant any cantrips. Theme grants two. The rest come from class. So stripping out background and theme won't strip out the at-wills.</p><p></p><p>I don't think anyone is unaware of that.</p><p></p><p>My point - in mostly agreeing with [MENTION=52734]Stormonu[/MENTION] - was that a system in which spellcasters have at-wills and dailies resembles 4e, though with encounter powers stripped out.</p><p></p><p>It is the absence of encounter powers in D&Dnext which is actually the biggest departure from 4e, not because of its consequences of the minutiae of action resolution, but because of its effect on pacing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5930080, member: 42582"] The standard action is relabelled "action". The movement action is relabelled "the movement you can take in your turn", and the turning of standard into move actions is relabelled "hustle". Minor actions are buried either in particular spell descriptions, or in the notion of "incidental" or "incorporated" actions. As the post I was replying to noted, the language is not that of 4e. But the basic action economy seems comparable. The real change in action resolution is that movement can be broken up on either side of an action, and people are already discovering that in a system of turn-by-turn rather than continuous initiative, this can cause problems. Background doesn't grant any cantrips. Theme grants two. The rest come from class. So stripping out background and theme won't strip out the at-wills. I don't think anyone is unaware of that. My point - in mostly agreeing with [MENTION=52734]Stormonu[/MENTION] - was that a system in which spellcasters have at-wills and dailies resembles 4e, though with encounter powers stripped out. It is the absence of encounter powers in D&Dnext which is actually the biggest departure from 4e, not because of its consequences of the minutiae of action resolution, but because of its effect on pacing. [/QUOTE]
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Mike Mearls Discusses the First Round of Public D&D Next Playtests
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