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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="GreenTengu" data-source="post: 7364619" data-attributes="member: 6777454"><p>To make the Warlord, one would be far better off starting with the Bard than the Fighter.</p><p></p><p>From the Bard, you simply remove the wizard-like spellcasting and the Rogue-like skill focus.</p><p></p><p>Add in some better weapon/armor options so that you could possibly have a Strength-based one.</p><p></p><p>Mix in the Superiority Dice shtick of the Battle Master, but give them considerably more superiority dice and the ability to use them far more frequently for better effects as they increase in level.</p><p></p><p>The primary Fighter class is so focused on granting the most ability score improvements and the most attacks of any class that you can't really carve out a subclass for it that can have particularly potent or specific powers without it being imbalanced because it will always fundamentally have the ability to run right up to a monster and hit it more often for harder than anyone else. So any other abilities will either have to be quite imbalanced or simply inferior to just hitting something a lot with your weapon.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 7364619, member: 6777454"] To make the Warlord, one would be far better off starting with the Bard than the Fighter. From the Bard, you simply remove the wizard-like spellcasting and the Rogue-like skill focus. Add in some better weapon/armor options so that you could possibly have a Strength-based one. Mix in the Superiority Dice shtick of the Battle Master, but give them considerably more superiority dice and the ability to use them far more frequently for better effects as they increase in level. The primary Fighter class is so focused on granting the most ability score improvements and the most attacks of any class that you can't really carve out a subclass for it that can have particularly potent or specific powers without it being imbalanced because it will always fundamentally have the ability to run right up to a monster and hit it more often for harder than anyone else. So any other abilities will either have to be quite imbalanced or simply inferior to just hitting something a lot with your weapon. [/QUOTE]
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Mike Mearls Happy Fun Hour: The Warlord
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