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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="smbakeresq" data-source="post: 7366679" data-attributes="member: 28301"><p>In another thread they are discussing how at-will attack granting won't work due to the nature of 5e. It really belongs here, as part of the warlord thread. It already is in the game with Commanders Strike also, but the action economy doesn't favor it. However, lets say action economy would favor it, say it only cost a reaction by that party and didn't cost you a bonus action. Then the problem is in general its a poor trade because your attack is better then most other party members except someone with sneak attack or a smite or some other rider to thrown on. Its still a poor choice in most cases.</p><p></p><p>Now lets say though the Warlord gets a similar ability but gets a risk/reward scenario like the old Brash Assault with say a superiority die + Charisma bonus thrown in as a damage rider. For those that don't remember you attack the enemy and then:</p><p></p><p>"The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack."</p><p></p><p>Now maybe its more usable. You get your attack in, and then the enemy gets to attack you leaving itself open to an attack from your ally with a rider thrown in. You are essentially trading your AC and HP for an ally to send in an attack with a big rider like (superiority die + CHR in this case) with advantage. By getting that advantage + DMG rider now a lot more allies can use it, and you are trading a different resource (HP) to do more damage to the enemy. It also requires a player to think about when to use it, which is good, you want a Warlord PC to think at the table.</p><p></p><p>Limiting a Warlord to 2 attacks in total would limit abuse of this also.</p><p></p><p>Any warlord build needs things like that, and more of them, and if you use superiority dice they need to be ally focused and not yourself focused. They also need them earlier in the PC, you don't want to be just a worse fighter until you hit higher levels. That's why it cant be a subclass and wait to 3rd level, any Warlord needs its own class.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7366679, member: 28301"] In another thread they are discussing how at-will attack granting won't work due to the nature of 5e. It really belongs here, as part of the warlord thread. It already is in the game with Commanders Strike also, but the action economy doesn't favor it. However, lets say action economy would favor it, say it only cost a reaction by that party and didn't cost you a bonus action. Then the problem is in general its a poor trade because your attack is better then most other party members except someone with sneak attack or a smite or some other rider to thrown on. Its still a poor choice in most cases. Now lets say though the Warlord gets a similar ability but gets a risk/reward scenario like the old Brash Assault with say a superiority die + Charisma bonus thrown in as a damage rider. For those that don't remember you attack the enemy and then: "The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack." Now maybe its more usable. You get your attack in, and then the enemy gets to attack you leaving itself open to an attack from your ally with a rider thrown in. You are essentially trading your AC and HP for an ally to send in an attack with a big rider like (superiority die + CHR in this case) with advantage. By getting that advantage + DMG rider now a lot more allies can use it, and you are trading a different resource (HP) to do more damage to the enemy. It also requires a player to think about when to use it, which is good, you want a Warlord PC to think at the table. Limiting a Warlord to 2 attacks in total would limit abuse of this also. Any warlord build needs things like that, and more of them, and if you use superiority dice they need to be ally focused and not yourself focused. They also need them earlier in the PC, you don't want to be just a worse fighter until you hit higher levels. That's why it cant be a subclass and wait to 3rd level, any Warlord needs its own class. [/QUOTE]
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