Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls Happy Fun Hour: The Warlord
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smbakeresq" data-source="post: 7367858" data-attributes="member: 28301"><p>I believe the "problem" with the Warlord concept is it should have never been giving healing powers as that steps all over the cleric prime ability. If the warlord gives out THP that's a different story and more appropriate to the theme and concept. </p><p></p><p>Likewise, the Warlords should be a support and buffing class, but combat focused much more than Bard, which is the best at the social pillar support and also supports the healing, recovery, magical and skill based things while chipping in for direct combat.</p><p></p><p></p><p>The niche that Warlord can fill is the combat buffing role through granting damage bonuses, to hit bonuses, initiative and movement bonuses and granting THP, which models being "inspired." In combat right now there party wide and group wide to hit bonuses through bless spells and damage bonuses through the Mantle spells, the Warlord can replicate those in a more focused but bigger way through a secondary stat + proficiency bonus to one attack. I could see using the flanking rules in the DMG as a Warlord class feature, ADV + rider to damage would be good benefit. THP is done through Inspiring leader and a few other things, something like that can be replicated. Granting reaction based attacks and moves is already there also in BM moves and other things also. Putting them into one thematic package is what is needed and wanted. </p><p></p><p>Doing the above and basing it off CHR ("Follow me to victory!!!!") or INT ("Listen close, here is how we win") is the 2 packages to go, with STR or DEX as a main or co-main stat would work best, you are a combatant after all. Make the range of all powers to be must see or hear and understand the Warlord as a limiting factor, this increases the value of communication within the party and staying together (and makes Rary's telepathic bond a great ritual.)</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7367858, member: 28301"] I believe the "problem" with the Warlord concept is it should have never been giving healing powers as that steps all over the cleric prime ability. If the warlord gives out THP that's a different story and more appropriate to the theme and concept. Likewise, the Warlords should be a support and buffing class, but combat focused much more than Bard, which is the best at the social pillar support and also supports the healing, recovery, magical and skill based things while chipping in for direct combat. The niche that Warlord can fill is the combat buffing role through granting damage bonuses, to hit bonuses, initiative and movement bonuses and granting THP, which models being "inspired." In combat right now there party wide and group wide to hit bonuses through bless spells and damage bonuses through the Mantle spells, the Warlord can replicate those in a more focused but bigger way through a secondary stat + proficiency bonus to one attack. I could see using the flanking rules in the DMG as a Warlord class feature, ADV + rider to damage would be good benefit. THP is done through Inspiring leader and a few other things, something like that can be replicated. Granting reaction based attacks and moves is already there also in BM moves and other things also. Putting them into one thematic package is what is needed and wanted. Doing the above and basing it off CHR ("Follow me to victory!!!!") or INT ("Listen close, here is how we win") is the 2 packages to go, with STR or DEX as a main or co-main stat would work best, you are a combatant after all. Make the range of all powers to be must see or hear and understand the Warlord as a limiting factor, this increases the value of communication within the party and staying together (and makes Rary's telepathic bond a great ritual.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls Happy Fun Hour: The Warlord
Top