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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="Tony Vargas" data-source="post: 7370891" data-attributes="member: 996"><p>Lol. Hey, I'm just saying casters have at times been wildly overpowered, and others, only modestly overpowered. Not that I'm such a saint I never took advantage of that fact. </p><p>I played the unholy heck out of magic-users back in the day, so, yeah, I'm a tad tired of playing them, myself. But I have dusted off a few this millennium. In 3.x, a few Sorcerers and, very briefly, a Cleric. In 4e an Eladrin Wizard McFighter just long enough to get to Wizard of the Spiral Tower, a Minotaur Artificer, a Human Cleric Radiant Servant through mid Paragon, and a couple more Wizards(Mages), and a Watershaper Druid(Sentinel), and a hybrid Ardent at Encounters, plus a Hybrid Shaman in Lair Assault. (Of course, you can guess the other half of those Hybrids). And just various one-offs at conventions and the like. A Druid in the playtest, another Wizard (actually a reprise of a 4e wizard character), and a dwarf cleric in 5e - showing how seldom I'm actually player at 5e tables instead of DMing.</p><p></p><p>But, to look at another way, when 'compromise' about allowing things into the game comes up, yeah, I'd be happy to take the position that all caster PCs need to be purged, and we could meet in the middle somewhere. That's not real compromise, of course, it's just extremism masquerading as bargaining, but since that the attitude h4ters take with the Warlord, it'd only be fair. </p><p></p><p>In the context of game design, compromise about what characters can be played and how powerful they can be comes in a rarefied form: balance. </p><p></p><p> In general, more attacks, even if for proportionally less damage, is better (on the PC side). The result will be more consistent, which tends to favor PCs (in any edition, but particularly in 5e's faster/easier combats)</p><p></p><p> Well the whole paradigm he's using revolves around damage, so, yeah, that flows fairly naturally...</p><p></p><p></p><p> It's not an issue that came up a lot, IMX. But it doesn't seem a burning design issue, to me. It also sounds like exactly the kind of thing 5e uses bonus actions for - doing two things at once.</p><p>But, because he's going Fighter sub-class, he's worried about messing up TWF, is that it? Because it's more important his Fighter(Warlord) hit enemies with a dagger & sword in the same round than heal an ally and aid an attack in the same round?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7370891, member: 996"] Lol. Hey, I'm just saying casters have at times been wildly overpowered, and others, only modestly overpowered. Not that I'm such a saint I never took advantage of that fact. I played the unholy heck out of magic-users back in the day, so, yeah, I'm a tad tired of playing them, myself. But I have dusted off a few this millennium. In 3.x, a few Sorcerers and, very briefly, a Cleric. In 4e an Eladrin Wizard McFighter just long enough to get to Wizard of the Spiral Tower, a Minotaur Artificer, a Human Cleric Radiant Servant through mid Paragon, and a couple more Wizards(Mages), and a Watershaper Druid(Sentinel), and a hybrid Ardent at Encounters, plus a Hybrid Shaman in Lair Assault. (Of course, you can guess the other half of those Hybrids). And just various one-offs at conventions and the like. A Druid in the playtest, another Wizard (actually a reprise of a 4e wizard character), and a dwarf cleric in 5e - showing how seldom I'm actually player at 5e tables instead of DMing. But, to look at another way, when 'compromise' about allowing things into the game comes up, yeah, I'd be happy to take the position that all caster PCs need to be purged, and we could meet in the middle somewhere. That's not real compromise, of course, it's just extremism masquerading as bargaining, but since that the attitude h4ters take with the Warlord, it'd only be fair. In the context of game design, compromise about what characters can be played and how powerful they can be comes in a rarefied form: balance. In general, more attacks, even if for proportionally less damage, is better (on the PC side). The result will be more consistent, which tends to favor PCs (in any edition, but particularly in 5e's faster/easier combats) Well the whole paradigm he's using revolves around damage, so, yeah, that flows fairly naturally... It's not an issue that came up a lot, IMX. But it doesn't seem a burning design issue, to me. It also sounds like exactly the kind of thing 5e uses bonus actions for - doing two things at once. But, because he's going Fighter sub-class, he's worried about messing up TWF, is that it? Because it's more important his Fighter(Warlord) hit enemies with a dagger & sword in the same round than heal an ally and aid an attack in the same round? [/QUOTE]
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