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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="Kinematics" data-source="post: 7372327" data-attributes="member: 6932123"><p>Er, nope. None of that is required, or even implied.</p><p></p><p></p><p>And you're completely misunderstanding my objections, and throwing out strawmen to argue against.</p><p></p><p></p><p>What? The Fighter has <em>already been implemented</em>. What mechanics it has are largely irrelevant. The point of using Fighter as a starting point was the whole "veteran/warrior/skilled commander" part of the Warlord description. If the Warlord was a "student of history", who'd spent his life in the library learning how wars were won and lost, maybe it would be based on the Wizard instead (ignoring the whole magic thing for the sake of the analogy).</p><p></p><p></p><p>That's not a mechanical requirement, that's a thematic requirement. And that's not even the stated thematic requirement, as a Barbarian would fit that just as well. The quoted design element is a very strong match with the Fighter.</p><p></p><p></p><p>Then you don't appear to understand terminology. 'Non-magical' is mechanical. 'Support' is mechanical. They may be useful as identifying a conceptual space that hasn't been filled, or to <em>describe</em> a class in more abstract terminology, but they are not, in and of themselves, sufficient to define a desirable character class. And even if you <em>did</em> use them as the basis, they do not necessarily lead to the Warlord class. They could as easily lead to an Engineer or Artificer or Alchemist class (though the latter two are more commonly used in conjunction with at least some magic).</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7372327, member: 6932123"] Er, nope. None of that is required, or even implied. And you're completely misunderstanding my objections, and throwing out strawmen to argue against. What? The Fighter has [i]already been implemented[/i]. What mechanics it has are largely irrelevant. The point of using Fighter as a starting point was the whole "veteran/warrior/skilled commander" part of the Warlord description. If the Warlord was a "student of history", who'd spent his life in the library learning how wars were won and lost, maybe it would be based on the Wizard instead (ignoring the whole magic thing for the sake of the analogy). That's not a mechanical requirement, that's a thematic requirement. And that's not even the stated thematic requirement, as a Barbarian would fit that just as well. The quoted design element is a very strong match with the Fighter. Then you don't appear to understand terminology. 'Non-magical' is mechanical. 'Support' is mechanical. They may be useful as identifying a conceptual space that hasn't been filled, or to [i]describe[/i] a class in more abstract terminology, but they are not, in and of themselves, sufficient to define a desirable character class. And even if you [i]did[/i] use them as the basis, they do not necessarily lead to the Warlord class. They could as easily lead to an Engineer or Artificer or Alchemist class (though the latter two are more commonly used in conjunction with at least some magic). [/QUOTE]
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