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Community
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Mike Mearls is polling about how much you'd pay for him to make you an AL legal custom subclass
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<blockquote data-quote="Cascade" data-source="post: 7231992" data-attributes="member: 12879"><p>Still not seeing a source...</p><p></p><p>Seriously. </p><p>I spoke with Alan Patrick during this last Gencon about just this topic; can local judges make non mechanical, flavor oriented items / effect / favors for their players? His answer was a yes. Provided there was no mechanical in game affect. He recommended that if the group I gamed with wanted more than that to contact the admins and pitch their ideas for approval. I agree it seemed "odd" to get special treatment just because of certain judges. ..and so I asked if can I do the same kinda things.</p><p></p><p>The story: Alan ran our group through the Hulburg series. At the end he added a very flavorful item that affected people who had failed a save versus a last ditch suggestion spell by a bad guy. It really doesn't have any mechanical affect but we left with a non magic portion of an item that we couldn't let go. It was really cool and matched the story and how the game played out for our table. He adapted the adventure and the whole table had a great time. Why is that bad? Is it because another judge may not be that creative? Is it that bad because someone else 500 miles away doesn't play it that way? Is it that bad because this isn't an MMO where players compete to get more stuff playing the identical content?</p><p></p><p>I wish people would get off rules aspects and just enjoy the story.</p><p></p><p>Either way, run your tables how you like...expect table variation.</p><p></p><p>The game is changing. It's way more fluid, adaptable and dare I say more fun. It's not a video game run by a single group or developer. Enjoy the game, the story and stop worrying about what everyone else has...as the OP started the discussion.</p><p></p><p>There's almost 150 adventures plus more than 60 CCC events. There's a lot of stuff out there.</p></blockquote><p></p>
[QUOTE="Cascade, post: 7231992, member: 12879"] Still not seeing a source... Seriously. I spoke with Alan Patrick during this last Gencon about just this topic; can local judges make non mechanical, flavor oriented items / effect / favors for their players? His answer was a yes. Provided there was no mechanical in game affect. He recommended that if the group I gamed with wanted more than that to contact the admins and pitch their ideas for approval. I agree it seemed "odd" to get special treatment just because of certain judges. ..and so I asked if can I do the same kinda things. The story: Alan ran our group through the Hulburg series. At the end he added a very flavorful item that affected people who had failed a save versus a last ditch suggestion spell by a bad guy. It really doesn't have any mechanical affect but we left with a non magic portion of an item that we couldn't let go. It was really cool and matched the story and how the game played out for our table. He adapted the adventure and the whole table had a great time. Why is that bad? Is it because another judge may not be that creative? Is it that bad because someone else 500 miles away doesn't play it that way? Is it that bad because this isn't an MMO where players compete to get more stuff playing the identical content? I wish people would get off rules aspects and just enjoy the story. Either way, run your tables how you like...expect table variation. The game is changing. It's way more fluid, adaptable and dare I say more fun. It's not a video game run by a single group or developer. Enjoy the game, the story and stop worrying about what everyone else has...as the OP started the discussion. There's almost 150 adventures plus more than 60 CCC events. There's a lot of stuff out there. [/QUOTE]
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Community
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Mike Mearls is polling about how much you'd pay for him to make you an AL legal custom subclass
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