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D&D Older Editions
Mike Mearls on how 4E could have looked
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<blockquote data-quote="Manbearcat" data-source="post: 7519143" data-attributes="member: 6696971"><p>Please don’t take this as me trying to be a jerk (I’m really not), but I don’t know how else to respond to what you just typed.</p><p></p><p>“Objective as the DM sees fit for their game” is either unparsable or it’s an oxymoron. If I was a player walking into a session and was told that the role of GM mediation in action resolution is as you put it above, there wouldn’t be a single action declaration that I could make where I would have an a priori notion of how things are going to turn out. I feel like that is the opposite of both agency and immersion. The “flexibility” in this case looks remarkably like a mandate to and the means for the GM to control action resolution outcomes (and therefore any plot trajectory), putting players in an extraordinarily passive position during play.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7519143, member: 6696971"] Please don’t take this as me trying to be a jerk (I’m really not), but I don’t know how else to respond to what you just typed. “Objective as the DM sees fit for their game” is either unparsable or it’s an oxymoron. If I was a player walking into a session and was told that the role of GM mediation in action resolution is as you put it above, there wouldn’t be a single action declaration that I could make where I would have an a priori notion of how things are going to turn out. I feel like that is the opposite of both agency and immersion. The “flexibility” in this case looks remarkably like a mandate to and the means for the GM to control action resolution outcomes (and therefore any plot trajectory), putting players in an extraordinarily passive position during play. [/QUOTE]
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