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D&D Older Editions
Mike Mearls on how 4E could have looked
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<blockquote data-quote="pemerton" data-source="post: 7520703" data-attributes="member: 42582"><p>I don't know if anyone has memorised the DC-by-level chart. I haven't.</p><p></p><p>My concern isn't look-up time required to adjudicate. It's about having a system that, <em>once I've decided that something should be feasible</em>, allows me to set a DC that will deliver on that prior understanding of the fiction. Knowing that there are 5 DCs doesn't help with that. I mean, if I wanted to I could adjudicate Heroic and Paragon 4e using the same DCs plus one more (the Hard DC for 20th level is 34). But that wouldn't help me with what I actually want, which is a benchmark for mechanical feasibility once the question about the fiction has been ansswered.</p><p></p><p>It's not as if the concept is foreign to 5e - it has a CR system for combat feasibility, which is highly sensitive to the non-bounded aspects of 5e resolution, namely, hp and damage per round. But 5e doesn't extend it to non-combat. Which goes back to the reason this discussion started: the absence of such a framework for non-combat tends to push against what is possible for martial PCs. And to reiterate the illustrative example - I take it that it is obvious to everyone that a 1st level fighter <em>can't</em> do the forge thing, which means the DC must be 25+, which means that even a 15th level fighter has little chance either.</p><p></p><p>EDIT:</p><p>Which is my point. <em>Possible</em> is not the same as <em>feasible</em>. And if <em>easy</em> at high level entials <em>possible</em> at low level, and we take it for granted that a 1st level fighter is in some sense mundane/not supernatural, then it follows that no supernatural tasks are easy for the high level fighter. No Achilles, no Hercules, not even much Conan.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7520703, member: 42582"] I don't know if anyone has memorised the DC-by-level chart. I haven't. My concern isn't look-up time required to adjudicate. It's about having a system that, [I]once I've decided that something should be feasible[/I], allows me to set a DC that will deliver on that prior understanding of the fiction. Knowing that there are 5 DCs doesn't help with that. I mean, if I wanted to I could adjudicate Heroic and Paragon 4e using the same DCs plus one more (the Hard DC for 20th level is 34). But that wouldn't help me with what I actually want, which is a benchmark for mechanical feasibility once the question about the fiction has been ansswered. It's not as if the concept is foreign to 5e - it has a CR system for combat feasibility, which is highly sensitive to the non-bounded aspects of 5e resolution, namely, hp and damage per round. But 5e doesn't extend it to non-combat. Which goes back to the reason this discussion started: the absence of such a framework for non-combat tends to push against what is possible for martial PCs. And to reiterate the illustrative example - I take it that it is obvious to everyone that a 1st level fighter [I]can't[/i] do the forge thing, which means the DC must be 25+, which means that even a 15th level fighter has little chance either. EDIT: Which is my point. [I]Possible[/I] is not the same as [I]feasible[/I]. And if [I]easy[/I] at high level entials [I]possible[/I] at low level, and we take it for granted that a 1st level fighter is in some sense mundane/not supernatural, then it follows that no supernatural tasks are easy for the high level fighter. No Achilles, no Hercules, not even much Conan. [/QUOTE]
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