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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Imaro" data-source="post: 7520879" data-attributes="member: 48965"><p>Well here's a list of examples and there usage in another Epic skill challenge from the epic tier adventure "Test of Fire" where both Athletics and Stealth uses are suggested... again in a totally mundane...but with bigger numbers...type of way. I just find it strange that if mythic feats like the one [MENTION=42582]pemerton[/MENTION] described (shoving one's hands into a furnace to hold an artifact while it is being forged) are the inherent fiction in epic level 4e... well why do the examples in official adventures seem so mundane? It's almost as if it isn't inherent in 4e but instead what pemerton has chosen the fiction to be in his epic level 4e games (which is a great thing but again something that can be done in 5e as well)... I mean when using stealth why aren't the characters commanding the stuff of shadows to cloak themselves? Why when using Athletics do they need to leap from barge to barge or find a narrow point to leap the length of the canal shouldn't an epic warrior with athletics just be able to make a leap across it's entire breadth at even it's widest point? </p><p></p><p>[sblock]</p><p>Skills</p><p><strong>Use the following general descriptions as a guideline</strong></p><p><strong>for the types of activities the heroes can attempt with</strong></p><p><strong>each of this challenge’s primary and secondary skills.</strong></p><p>All checks in the challenge are made using an</p><p>adventurer’s normal skill check bonuses, as each</p><p>check represents the sum of the character’s actions</p><p>over an extended period. Powers or magic items that</p><p>grant a temporary bonus to a skill check or affect how</p><p>a skill is used (including effects such as invisibility)</p><p>cannot be used in the challenge.</p><p></p><p>Primary Skills: Athletics, Bluff, Intimidate,</p><p>Stealth.</p><p></p><p>Athletics: The heroes attempt to avoid trouble</p><p>by moving quickly, by scaling walls or buildings to</p><p>bypass patrols and guarded intersections, or by jumping</p><p>roof to roof to avoid the chaos on the city’s streets.</p><p>Athletics also allows characters to cross the city’s</p><p>canals by hopping from barge to barge or jumping the</p><p>entire breadth of a canal at a narrow point.</p><p></p><p>Bluff: The adventurers try to keep a low profile amid</p><p>the chaos by pretending that they are travelers to the</p><p>city, conscripted to military service during the current</p><p>crisis and on some errand by order of the city guard.</p><p>Intimidate: Fear of the harsh laws of the efreets</p><p>keeps the folk of the city in line. By making use of this</p><p>universal attitude of “might makes right,” the heroes</p><p>can bully their way through potential altercations</p><p>with slave troops and guards.</p><p></p><p>Stealth: The characters blend in with the movement</p><p>of the slaves and other non-efreets in the city.</p><p></p><p>Secondary Skills: Insight, Perception, Streetwise.</p><p>All secondary skills in the challenge are made</p><p>alongside a primary check. With a successful check,</p><p>an adventurer gains a +2 bonus to the primary check.</p><p>With a failed check, a character takes a –2 penalty to</p><p>the primary check.</p><p></p><p>Insight: By careful assessment of guards and</p><p>other officials, a character can lessen the chance for</p><p>confrontation.</p><p></p><p>Perception: Looking for patterns in the movements</p><p>of city patrols gives the heroes a chance to avoid those</p><p>patrols.</p><p></p><p>Streetwise: By picking up snippets of information</p><p>overheard in the chaos around them, the adventurers</p><p>can adjust their route to avoid trouble.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Imaro, post: 7520879, member: 48965"] Well here's a list of examples and there usage in another Epic skill challenge from the epic tier adventure "Test of Fire" where both Athletics and Stealth uses are suggested... again in a totally mundane...but with bigger numbers...type of way. I just find it strange that if mythic feats like the one [MENTION=42582]pemerton[/MENTION] described (shoving one's hands into a furnace to hold an artifact while it is being forged) are the inherent fiction in epic level 4e... well why do the examples in official adventures seem so mundane? It's almost as if it isn't inherent in 4e but instead what pemerton has chosen the fiction to be in his epic level 4e games (which is a great thing but again something that can be done in 5e as well)... I mean when using stealth why aren't the characters commanding the stuff of shadows to cloak themselves? Why when using Athletics do they need to leap from barge to barge or find a narrow point to leap the length of the canal shouldn't an epic warrior with athletics just be able to make a leap across it's entire breadth at even it's widest point? [sblock] Skills [B]Use the following general descriptions as a guideline for the types of activities the heroes can attempt with each of this challenge’s primary and secondary skills.[/B] All checks in the challenge are made using an adventurer’s normal skill check bonuses, as each check represents the sum of the character’s actions over an extended period. Powers or magic items that grant a temporary bonus to a skill check or affect how a skill is used (including effects such as invisibility) cannot be used in the challenge. Primary Skills: Athletics, Bluff, Intimidate, Stealth. Athletics: The heroes attempt to avoid trouble by moving quickly, by scaling walls or buildings to bypass patrols and guarded intersections, or by jumping roof to roof to avoid the chaos on the city’s streets. Athletics also allows characters to cross the city’s canals by hopping from barge to barge or jumping the entire breadth of a canal at a narrow point. Bluff: The adventurers try to keep a low profile amid the chaos by pretending that they are travelers to the city, conscripted to military service during the current crisis and on some errand by order of the city guard. Intimidate: Fear of the harsh laws of the efreets keeps the folk of the city in line. By making use of this universal attitude of “might makes right,” the heroes can bully their way through potential altercations with slave troops and guards. Stealth: The characters blend in with the movement of the slaves and other non-efreets in the city. Secondary Skills: Insight, Perception, Streetwise. All secondary skills in the challenge are made alongside a primary check. With a successful check, an adventurer gains a +2 bonus to the primary check. With a failed check, a character takes a –2 penalty to the primary check. Insight: By careful assessment of guards and other officials, a character can lessen the chance for confrontation. Perception: Looking for patterns in the movements of city patrols gives the heroes a chance to avoid those patrols. Streetwise: By picking up snippets of information overheard in the chaos around them, the adventurers can adjust their route to avoid trouble. [/sblock] [/QUOTE]
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