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Community
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D&D Older Editions
Mike Mearls on how 4E could have looked
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<blockquote data-quote="Aldarc" data-source="post: 7521342" data-attributes="member: 5142"><p>I'm now curious how 4e would fare if it was given a revamp or rewrite that properly/more naturally communicated its design principles. Though it would still be lipstick on a pig for some, it seems like it would be an "ah ha!" moment for others. The closest we may have to that end is likely 13th Age, which is not purely 4e or 3e, but certainly has a degree of familiarity for both. </p><p></p><p>I suppose this is a question of what D&D should simulate. </p><p></p><p>I think that the problem with this approach - though well-intentioned it may be (as I too love the idea of emergent play) - is that players do and will frequently think about their characters long-term, often because their sense of character concept may be tied to long-term goals that cannot be realized at the point of character creation. And we can see this problem in 5e as well. I may see my character as an Arcane Trickster, but assuming that I do not take alternative routes,* it will take me until reaching rogue level 3 before I get the bare minimum to reach my character concept. </p><p></p><p>IME with 4e, however, most players were not pre-planning their Paragon paths or Epic destinies. They would certainly have several in mind, particularly when it comes to prerequisites, but it's generally not pre-planned. Again IME, most players in 4e were looking at their next few levels of powers that they could potentially choose rather than long-term destinies. </p><p></p><p>* e.g., magical initiate feat, racial cantrips, etc. </p><p></p><p>Sounds more like a buzzkill campaign.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7521342, member: 5142"] I'm now curious how 4e would fare if it was given a revamp or rewrite that properly/more naturally communicated its design principles. Though it would still be lipstick on a pig for some, it seems like it would be an "ah ha!" moment for others. The closest we may have to that end is likely 13th Age, which is not purely 4e or 3e, but certainly has a degree of familiarity for both. I suppose this is a question of what D&D should simulate. I think that the problem with this approach - though well-intentioned it may be (as I too love the idea of emergent play) - is that players do and will frequently think about their characters long-term, often because their sense of character concept may be tied to long-term goals that cannot be realized at the point of character creation. And we can see this problem in 5e as well. I may see my character as an Arcane Trickster, but assuming that I do not take alternative routes,* it will take me until reaching rogue level 3 before I get the bare minimum to reach my character concept. IME with 4e, however, most players were not pre-planning their Paragon paths or Epic destinies. They would certainly have several in mind, particularly when it comes to prerequisites, but it's generally not pre-planned. Again IME, most players in 4e were looking at their next few levels of powers that they could potentially choose rather than long-term destinies. * e.g., magical initiate feat, racial cantrips, etc. Sounds more like a buzzkill campaign. [/QUOTE]
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