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D&D Older Editions
Mike Mearls on how 4E could have looked
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7521363" data-attributes="member: 6873517"><p>I'm familiar with both rationales as well as the Escalation Die. IMO that's an example of a very functional and simple to implement game mechanic that I just don't like. It just feels very forced to me, although I get the point of it, which is to prevent the immediate Nova or the problem that 4E battles often settled down to grinds as monsters and PCs were reduced to at wills. This is to say nothing of needing a milestone to gain magic item uses... bleh. I really hated the milestone in 4E as a player. 13A has a number of interesting ideas and is a much lighter implementation of a lot of the 4E concepts. This is despite the fact that I actually like the rather meta Doom/Momentum mechanic in Modiphius 2D20. In many ways it is similar but it's very integrated into the system and tends to ebb and flow, not just go in one direction and the entire game was built with it in mind. </p><p></p><p>Of course, different strokes for different folks. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7521363, member: 6873517"] I'm familiar with both rationales as well as the Escalation Die. IMO that's an example of a very functional and simple to implement game mechanic that I just don't like. It just feels very forced to me, although I get the point of it, which is to prevent the immediate Nova or the problem that 4E battles often settled down to grinds as monsters and PCs were reduced to at wills. This is to say nothing of needing a milestone to gain magic item uses... bleh. I really hated the milestone in 4E as a player. 13A has a number of interesting ideas and is a much lighter implementation of a lot of the 4E concepts. This is despite the fact that I actually like the rather meta Doom/Momentum mechanic in Modiphius 2D20. In many ways it is similar but it's very integrated into the system and tends to ebb and flow, not just go in one direction and the entire game was built with it in mind. Of course, different strokes for different folks. :) [/QUOTE]
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