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Mike Mearls on how 4E could have looked
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<blockquote data-quote="rmcoen" data-source="post: 7522466" data-attributes="member: 6692404"><p>Running an AD&D campaign in college [yes, that long ago], the most deadly foe the party faced was a lich. Not the lich itself, actually, but his slightly less powerful lieutenant, a pure fighter. A fighter encased in the heaviest armor available, carrying the biggest shield, and wielding a sword in which he was highly trained for both offense and defense. Oh, and the "Amulet of Antimagic Shell". It not only knocked out the wizard's and cleric's spells, it also removed all buffs, depowered all the fancy gadgets and items the party was carrying, and forced them to rely on brawn and brain, instead of magical power in all its forms -- while the lich stayed outside the zone, blasting anyone who tried to break free.</p><p></p><p>I'm sure many DMs have a similar story. The point I'm making here is that this was a one-shot, special encounter, with a BBEG - and partly was intended to remind the players to (a) work together, (b) think, instead of brute force; and (c) remember "the better part of valor". I did not routinely try to "balance" the power of the party spellcasters by taking away their powers with AM zones. (I did feel free to challenge *the party* with magic resistant foes, though - illithids, drow, golems, and so forth, which are intended to be high-level foes against high-level parties... which are assumed to include high-level spellcasters.</p><p></p><p>As a small tangent, I will point out that the current "God Wizard Guide to Pathfinder" specifically discourages the player from taking a Bonded Object (which allows a free use of any one spell in your book, once per day) because the GM can take away your object (the absence of which prevents you from casting spells, I think). Take a familiar, get +2 to two skills, and be secure in the knowledge the GM can't shaft you in this fashion...</p></blockquote><p></p>
[QUOTE="rmcoen, post: 7522466, member: 6692404"] Running an AD&D campaign in college [yes, that long ago], the most deadly foe the party faced was a lich. Not the lich itself, actually, but his slightly less powerful lieutenant, a pure fighter. A fighter encased in the heaviest armor available, carrying the biggest shield, and wielding a sword in which he was highly trained for both offense and defense. Oh, and the "Amulet of Antimagic Shell". It not only knocked out the wizard's and cleric's spells, it also removed all buffs, depowered all the fancy gadgets and items the party was carrying, and forced them to rely on brawn and brain, instead of magical power in all its forms -- while the lich stayed outside the zone, blasting anyone who tried to break free. I'm sure many DMs have a similar story. The point I'm making here is that this was a one-shot, special encounter, with a BBEG - and partly was intended to remind the players to (a) work together, (b) think, instead of brute force; and (c) remember "the better part of valor". I did not routinely try to "balance" the power of the party spellcasters by taking away their powers with AM zones. (I did feel free to challenge *the party* with magic resistant foes, though - illithids, drow, golems, and so forth, which are intended to be high-level foes against high-level parties... which are assumed to include high-level spellcasters. As a small tangent, I will point out that the current "God Wizard Guide to Pathfinder" specifically discourages the player from taking a Bonded Object (which allows a free use of any one spell in your book, once per day) because the GM can take away your object (the absence of which prevents you from casting spells, I think). Take a familiar, get +2 to two skills, and be secure in the knowledge the GM can't shaft you in this fashion... [/QUOTE]
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