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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Imaro" data-source="post: 7522514" data-attributes="member: 48965"><p>I'm curious was the total of this session plus that of the other GM's an adventuring Day? if not what were the encounter budgets for the below encounters? I ask because I'd be interested in knowing how many encounters and at what budget (difficulty) these were taking place at...</p><p> </p><p></p><p></p><p></p><p>Quick question what level were the PC's and what was the CR of their enemies... I'd be even more interested in the stats for the enemies if you have them...</p><p></p><p></p><p></p><p>Analyzation... </p><p></p><p></p><p></p><p>The wizard must have not used his portent whatsoever in the previous combat as it hasn't been 8 hours and he has all 3 uses. Perhaps the previous fight wasn't a taxing enough encounter?? Another curious thing is that this ability, which arguably deals with time and it's flow was not affected by the fiction that was presented for this encounter... even though every other roll was. Definitely a missed opportunity IMO but not a major thing.</p><p></p><p></p><p></p><p></p><p></p><p>Analyzation:</p><p></p><p>Does the Rogue use his own initiative, to hit bonus... if so it's not entirely Wizard enabled.</p><p></p><p>The Wizard cast his only 9th level spell to enable Foresight on the fighter. So these characters have to be at least 17th level... </p><p></p><p>Did the rogue loose his sneak attack damage in trade off for being in the hoverpod with multi-attack (assuming at least 17th level that's 9d6 extra damage... did the hoverpod do more than this?) </p><p></p><p>How many creatures were there? I get the impression it was alot and that seems to favor pure numbers ending the wizards concentration on flight... seems strange that the wizard (even with the disadvantage cancelling out his warcaster bonus was able to continually roll high enough to avoid loosing concentration... again it would be interesting to see some actual stats here otherwise it's kind of hard to read what is going on here...</p><p></p><p>Again claiming the fighter wrecks them because the Wizard gave him movement and advantage seems a gross over-simplification...</p><p></p><p></p><p></p><p>Interesting were there any rolls made?</p><p></p><p></p><p></p><p>Analyzation:</p><p></p><p>How did the Wizard use Mass suggestion on them if they don't speak the same language? </p><p></p><p></p><p></p><p></p><p></p><p>Analyzation:</p><p></p><p>Was the object within 1000 feet of them when they cast the spell? </p><p></p><p>How did they find the exact path to the object? Locate object gives a general direction from the point at which you cast it... don't you still need to navigate to the object on an giant unfamiliar ship? In other words sensing it's below them or above them doesn't tell them how to get there. </p><p></p><p></p><p></p><p></p><p></p><p>Analyzation: </p><p></p><p>Down all uses of Portent (so noting left for the big bad evil guy)... (1) 9th level spell, (1) 7th level spell, (1) 6th level spell, (1) 5th level spell, (1) 4th level , (1) 3rd level spell, (1) 2nd level spell; </p><p></p><p>Geas has a verbal component and takes a whole minute of casting... why did the commander allow the wizard to cast it after casting Tongues?</p><p></p><p>Geas can be acted against... it inflicts psychic damage but can inflict that damage only once per day... again hard to understand this fully without the stats but why wouldn't the commander go against whatever the geas was take the damage and proceed to make life hell for the PC's after this betrayal? This is twice a spell helped shut down an encounter because of how you chose to rule.</p><p></p><p>Arguably you made Mass Suggestion, Locate Object and Geas more powerful than they should have been. Something especially dangerous with spells.</p><p></p><p></p><p></p><p>I agree portent is a powerful and thematic ability... My biggest issues are the Mass Suggestion allowance and the commander just accepting the Geas.</p><p></p><p>Also true Epic Tier in 5e is level 20+</p></blockquote><p></p>
[QUOTE="Imaro, post: 7522514, member: 48965"] I'm curious was the total of this session plus that of the other GM's an adventuring Day? if not what were the encounter budgets for the below encounters? I ask because I'd be interested in knowing how many encounters and at what budget (difficulty) these were taking place at... Quick question what level were the PC's and what was the CR of their enemies... I'd be even more interested in the stats for the enemies if you have them... Analyzation... The wizard must have not used his portent whatsoever in the previous combat as it hasn't been 8 hours and he has all 3 uses. Perhaps the previous fight wasn't a taxing enough encounter?? Another curious thing is that this ability, which arguably deals with time and it's flow was not affected by the fiction that was presented for this encounter... even though every other roll was. Definitely a missed opportunity IMO but not a major thing. Analyzation: Does the Rogue use his own initiative, to hit bonus... if so it's not entirely Wizard enabled. The Wizard cast his only 9th level spell to enable Foresight on the fighter. So these characters have to be at least 17th level... Did the rogue loose his sneak attack damage in trade off for being in the hoverpod with multi-attack (assuming at least 17th level that's 9d6 extra damage... did the hoverpod do more than this?) How many creatures were there? I get the impression it was alot and that seems to favor pure numbers ending the wizards concentration on flight... seems strange that the wizard (even with the disadvantage cancelling out his warcaster bonus was able to continually roll high enough to avoid loosing concentration... again it would be interesting to see some actual stats here otherwise it's kind of hard to read what is going on here... Again claiming the fighter wrecks them because the Wizard gave him movement and advantage seems a gross over-simplification... Interesting were there any rolls made? Analyzation: How did the Wizard use Mass suggestion on them if they don't speak the same language? Analyzation: Was the object within 1000 feet of them when they cast the spell? How did they find the exact path to the object? Locate object gives a general direction from the point at which you cast it... don't you still need to navigate to the object on an giant unfamiliar ship? In other words sensing it's below them or above them doesn't tell them how to get there. Analyzation: Down all uses of Portent (so noting left for the big bad evil guy)... (1) 9th level spell, (1) 7th level spell, (1) 6th level spell, (1) 5th level spell, (1) 4th level , (1) 3rd level spell, (1) 2nd level spell; Geas has a verbal component and takes a whole minute of casting... why did the commander allow the wizard to cast it after casting Tongues? Geas can be acted against... it inflicts psychic damage but can inflict that damage only once per day... again hard to understand this fully without the stats but why wouldn't the commander go against whatever the geas was take the damage and proceed to make life hell for the PC's after this betrayal? This is twice a spell helped shut down an encounter because of how you chose to rule. Arguably you made Mass Suggestion, Locate Object and Geas more powerful than they should have been. Something especially dangerous with spells. I agree portent is a powerful and thematic ability... My biggest issues are the Mass Suggestion allowance and the commander just accepting the Geas. Also true Epic Tier in 5e is level 20+ [/QUOTE]
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