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<blockquote data-quote="Parmandur" data-source="post: 7522595" data-attributes="member: 6780330"><p>“Game time is of utmost importance. Failure to keep careful track of time expenditure by player characters will result in many anomalies in the game. The stricture of time is what makes recovery of hit points meaningful. Likewise, the time spent adventuring in wilderness areas removes concerned characters from their bases of operations – be they rented chambers or battlemented strongholds. Certainly the most important time strictures pertains to the manufacturing of magic items, for during the period of such activity no adventuring can be done. Time is also considered in gaining levels and learning new languages and more. All of these demands upon game time force choices upon player characters and likewise number their days of game life…YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT.”</p><p></p><p>Per Gary Gygax Page 37 of the 1E DMG.</p><p></p><p>Now this is stated in rather extreme terms, because Gygax. But, it is still true to my experience of D&D, and how the game is designed in the strict use of the rules. The resource game relies on this, and if you don't use the rules as intended then it won't work as intended. And that can be fun, but it doesn't mean the rules don't work as intended when used as intended.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 7522595, member: 6780330"] “Game time is of utmost importance. Failure to keep careful track of time expenditure by player characters will result in many anomalies in the game. The stricture of time is what makes recovery of hit points meaningful. Likewise, the time spent adventuring in wilderness areas removes concerned characters from their bases of operations – be they rented chambers or battlemented strongholds. Certainly the most important time strictures pertains to the manufacturing of magic items, for during the period of such activity no adventuring can be done. Time is also considered in gaining levels and learning new languages and more. All of these demands upon game time force choices upon player characters and likewise number their days of game life…YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT.” Per Gary Gygax Page 37 of the 1E DMG. Now this is stated in rather extreme terms, because Gygax. But, it is still true to my experience of D&D, and how the game is designed in the strict use of the rules. The resource game relies on this, and if you don't use the rules as intended then it won't work as intended. And that can be fun, but it doesn't mean the rules don't work as intended when used as intended. [/QUOTE]
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