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D&D Older Editions
Mike Mearls on how 4E could have looked
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<blockquote data-quote="Garthanos" data-source="post: 7523152" data-attributes="member: 82504"><p>Not entirely sure what the point is 4e FIGHTERS had obnoxious amounts of hit points and healing surges and were still often the ones with the fewest HS at the end of it all. </p><p></p><p>Indefinite healing was a 3e thing if you had the cash for potions it's typically presented as a bad thing. I know it makes my 1e sensibilities "as old as they are" cringe and it was possible even in 1e to over load with potions it was seen as tacky by most.</p><p></p><p>4e put limits on that magic that were not easy to overcome even though in some ways I would say that with everyone having other resources there were still real reasons to stop if they had popped the lid off (and let money be cashed for hit points) . There was however a ritual at high level that also let you get a full days rest for a healthy bit of money. And a King Arthur type using one of my martial practices does similarly too. So it could be overcome. I think we can safely say Epic has some things which are ummm weird and I think harder to predict. A DM might well put a fountain of youth type pool in a Dungeon or a fairy glade with a time synch to enable that Refreshing of party resources in a way that fit the story pace. </p><p> </p><p>The hit point limit is quite real generally speaking it's only because of it they can compute even ballpark combat balance for 5e.</p><p></p><p></p><p>The level 26 character in 4e ie analogous level to the Champion might be coming back from the dead of their own volition and someone casts that ritual I mentioned earlier its only paragon level but scales so its not so cheap at level 26 (but does take an hour which you might get reduced to 1/2 hour by a feat or something similar) half an hour break and the party is at full not bad for preparing for a finale (paragon or epic).</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7523152, member: 82504"] Not entirely sure what the point is 4e FIGHTERS had obnoxious amounts of hit points and healing surges and were still often the ones with the fewest HS at the end of it all. Indefinite healing was a 3e thing if you had the cash for potions it's typically presented as a bad thing. I know it makes my 1e sensibilities "as old as they are" cringe and it was possible even in 1e to over load with potions it was seen as tacky by most. 4e put limits on that magic that were not easy to overcome even though in some ways I would say that with everyone having other resources there were still real reasons to stop if they had popped the lid off (and let money be cashed for hit points) . There was however a ritual at high level that also let you get a full days rest for a healthy bit of money. And a King Arthur type using one of my martial practices does similarly too. So it could be overcome. I think we can safely say Epic has some things which are ummm weird and I think harder to predict. A DM might well put a fountain of youth type pool in a Dungeon or a fairy glade with a time synch to enable that Refreshing of party resources in a way that fit the story pace. The hit point limit is quite real generally speaking it's only because of it they can compute even ballpark combat balance for 5e. The level 26 character in 4e ie analogous level to the Champion might be coming back from the dead of their own volition and someone casts that ritual I mentioned earlier its only paragon level but scales so its not so cheap at level 26 (but does take an hour which you might get reduced to 1/2 hour by a feat or something similar) half an hour break and the party is at full not bad for preparing for a finale (paragon or epic). [/QUOTE]
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