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D&D Older Editions
Mike Mearls on how D&D 4E could have looked
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<blockquote data-quote="MwaO" data-source="post: 7764348" data-attributes="member: 12749"><p>Not particularly hard. They're useful, but not particularly necessary. Simply gaining an extra E7 or lower, U10 or lower, and a D19 or lower from your class is reasonably balanced for a paragon path. For Epic Destiny, just give +2 to two stats at 21st and a free class utility at 26th of 22nd or lower. The two stats could easily be a +1 to hit and to defenses if desired.</p><p></p><p>That won't be as strong as the most powerful Paragon Paths or Epic Destinies, but each is perfectly serviceable. And you wouldn't even need that really — if no one has them, just weaken things a little. Say -1 to attacks/defenses/damage in Paragon, -2 in Epic.</p></blockquote><p></p>
[QUOTE="MwaO, post: 7764348, member: 12749"] Not particularly hard. They're useful, but not particularly necessary. Simply gaining an extra E7 or lower, U10 or lower, and a D19 or lower from your class is reasonably balanced for a paragon path. For Epic Destiny, just give +2 to two stats at 21st and a free class utility at 26th of 22nd or lower. The two stats could easily be a +1 to hit and to defenses if desired. That won't be as strong as the most powerful Paragon Paths or Epic Destinies, but each is perfectly serviceable. And you wouldn't even need that really — if no one has them, just weaken things a little. Say -1 to attacks/defenses/damage in Paragon, -2 in Epic. [/QUOTE]
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Mike Mearls on how D&D 4E could have looked
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