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Mike Mearls On the OGL
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4311905" data-attributes="member: 710"><p>I agree with his observations for the past.</p><p></p><p></p><p>I wonder if Pathfinder might be an attempt to do what was missing so far - a iterative, open development process? </p><p></p><p>I think one of the big problems with the iterative process though is that it is a lot easier to deploy a software then it is to "deploy" a game. </p><p>In a way, the gamers are the computer running the game system. Unfortunately, human memories of game rules can't be overriden as simply as computer memory of an application. The computer doesn't try to remember "Hmm, last time I uploaded an FTP File, this was how it worked". He just executes the code, and if has changed, he doesn't care.</p><p>Gamers think "Okay, IIRC, Grapple works like this... Oh wait, no, there was this change in 3.76, the size modifier is now ...")</p><p></p><p>Maybe this means we have to think on larger scales for game system? A software can be updated daily, weekly or monthly if required. </p><p></p><p>A game system can only be updated every 4 years (assuming the 3.0 to 3.5 to 4E change)? Maybe Open Gaming just needs more time?</p><p></p><p>---</p><p></p><p>Interesting in his observation: The OGL served as a great training ground for designers. But can the GSL ever hope to achieve the same? Or does it not have to, since the OGL is still around, and it is not necessary to train for a specific game system, just for designing in general?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4311905, member: 710"] I agree with his observations for the past. I wonder if Pathfinder might be an attempt to do what was missing so far - a iterative, open development process? I think one of the big problems with the iterative process though is that it is a lot easier to deploy a software then it is to "deploy" a game. In a way, the gamers are the computer running the game system. Unfortunately, human memories of game rules can't be overriden as simply as computer memory of an application. The computer doesn't try to remember "Hmm, last time I uploaded an FTP File, this was how it worked". He just executes the code, and if has changed, he doesn't care. Gamers think "Okay, IIRC, Grapple works like this... Oh wait, no, there was this change in 3.76, the size modifier is now ...") Maybe this means we have to think on larger scales for game system? A software can be updated daily, weekly or monthly if required. A game system can only be updated every 4 years (assuming the 3.0 to 3.5 to 4E change)? Maybe Open Gaming just needs more time? --- Interesting in his observation: The OGL served as a great training ground for designers. But can the GSL ever hope to achieve the same? Or does it not have to, since the OGL is still around, and it is not necessary to train for a specific game system, just for designing in general? [/QUOTE]
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