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Mike Mearls On the OGL
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<blockquote data-quote="BryonD" data-source="post: 4312350" data-attributes="member: 957"><p>First I must point out that I think you really are not particularly familiar with Grim Tales. Part of the genius of Grim Tales is that it takes so much of the best of the best and pulled it together into a single system. It is exactly the opposite of what you are claiming. Your point is still be valid overall, but Grim Tales is a great counter-example.</p><p></p><p>I think there are two main issues here.</p><p>I think there are enough gamers that cling to some degree of "core only" that it was hard to move far from that base. Obviously the true "core only" gamers were meaningless to the issue because they didn't buy anything else anyway. But even gamers who bought 3PP supplements would be less inclined to buy supplements derived from other supplements. So market forces dictated that almost everything stayed within one step of a "wotc only" game. </p><p></p><p>Second, WotC decided that the OGL was their enemy a while ago. I think we were very lucky to get psionics in the ogl. It has been a while since they lifted a finger to support open gaming. And I give them full credit, the ogl wouldn't have been there at all if not for them (even if it is a significantly different "them"). And I also don't think they had the slightest obligation to support it. But if you plant some roses and then never tend to them, it isn't a fair judgment of the roses to say they didn't grow. </p><p></p><p>I think a lot of closed mechanics came out and that really hurt the idea of ogl growth. Obviously just the steady flow of WotC mechanics coming out is going to be a big pressure on how much risk a 3PP can afford to take. But that is just the tip of the iceberg of their effect. If 3PPs were allowed to work with more wotc stuff then who knows what could have grown from that. That should have been the ogl's greatest catalyst, instead of its greatest hurdle. Also, the more ground that was covered by wotc closed content, then more 3PPs felt obliged to steer clear of that area altogether. The land mines of closed content in the field of open gaming were scary enough that it just wasn't worth the effort.</p><p></p><p>Again, I don't remotely think wotc had any obligation to support the ogl. I just believe that their chosen path was a major element of the story of the ogl. If you look at it as an experiment, then after the initial set-up they mostly just contaminated the system. So the end result are very hard to consider really valid. But that OGL did as well as it did in the face of this is quite a positive indicator.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4312350, member: 957"] First I must point out that I think you really are not particularly familiar with Grim Tales. Part of the genius of Grim Tales is that it takes so much of the best of the best and pulled it together into a single system. It is exactly the opposite of what you are claiming. Your point is still be valid overall, but Grim Tales is a great counter-example. I think there are two main issues here. I think there are enough gamers that cling to some degree of "core only" that it was hard to move far from that base. Obviously the true "core only" gamers were meaningless to the issue because they didn't buy anything else anyway. But even gamers who bought 3PP supplements would be less inclined to buy supplements derived from other supplements. So market forces dictated that almost everything stayed within one step of a "wotc only" game. Second, WotC decided that the OGL was their enemy a while ago. I think we were very lucky to get psionics in the ogl. It has been a while since they lifted a finger to support open gaming. And I give them full credit, the ogl wouldn't have been there at all if not for them (even if it is a significantly different "them"). And I also don't think they had the slightest obligation to support it. But if you plant some roses and then never tend to them, it isn't a fair judgment of the roses to say they didn't grow. I think a lot of closed mechanics came out and that really hurt the idea of ogl growth. Obviously just the steady flow of WotC mechanics coming out is going to be a big pressure on how much risk a 3PP can afford to take. But that is just the tip of the iceberg of their effect. If 3PPs were allowed to work with more wotc stuff then who knows what could have grown from that. That should have been the ogl's greatest catalyst, instead of its greatest hurdle. Also, the more ground that was covered by wotc closed content, then more 3PPs felt obliged to steer clear of that area altogether. The land mines of closed content in the field of open gaming were scary enough that it just wasn't worth the effort. Again, I don't remotely think wotc had any obligation to support the ogl. I just believe that their chosen path was a major element of the story of the ogl. If you look at it as an experiment, then after the initial set-up they mostly just contaminated the system. So the end result are very hard to consider really valid. But that OGL did as well as it did in the face of this is quite a positive indicator. [/QUOTE]
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