Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Mike Mearls On the OGL
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulf Ratbane" data-source="post: 4312365" data-attributes="member: 94"><p>Excuse me? </p><p></p><p>With all due respect, MR, you don't know what you're talking about.</p><p></p><p>Grim Tales was an attempt to do <em>exactly</em> what Mike is grousing about. I'm not going to single GT out because I think it's the best, it just happens to be the one I am most familiar with.</p><p></p><p>Grim Tales used rules elements of 3e, 3.5, d20 Modern, Spycraft, several PDFs from The Game Mechanics, MMS:WE, and... oh hell, just read the goddamned Section 15. To put it in a nutshell, I used every single good d20 resource I could get my hands on and did the best I could to make them into a cohesive whole, adding new material where I could to fill in the gaps.</p><p></p><p>And when you are done, look at the S15 for the latest iteration of True20. They did the same thing-- they rolled up every good idea they could get their hands on, and improved upon it (through Steve Kenson, no less, I assume!).</p><p></p><p>As new things were released <em>after</em> Grim Tales came out, I incorporated those ideas into rolling improvements published in other works or in PDFs, or updated existing GT pdfs.</p><p></p><p>It's not my fault that, as publishing houses go, I am a fart in a hurricane.</p><p></p><p></p><p></p><p>Mike Mearls is completely, staggeringly wrong here. </p><p></p><p>Nobody tried to improve on the rules of D&D? What the hell was Mike doing all those years he was writing Dungeoncraft and Monstercraft and Book of Iron Might and Iron Heroes and... </p><p></p><p>The entire life cycle of 3e was populated with a sustained effort to improve on the fundamental rules of D&D.</p><p></p><p>Maybe Mike doesn't want to count his own work, but it's incredibly insulting for him to discount the work of his fellow designer/publishers. There are so many examples I can only assume it's Mike's specific intent to piss all over everybody else.</p><p></p><p>So... Where did it break down?</p><p></p><p>WIZARDS OF THE <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ING COAST.</p><p></p><p>They are the ONLY player in a position to grab the best of all that work and incorporate it into the fundamental rules of D&D and ENSURE that those improvements were embraced by the end users. </p><p></p><p>It was WIZARDS who dropped the ball. They and they alone are responsible for this perceived failure of the OGL.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4312365, member: 94"] Excuse me? With all due respect, MR, you don't know what you're talking about. Grim Tales was an attempt to do [i]exactly[/i] what Mike is grousing about. I'm not going to single GT out because I think it's the best, it just happens to be the one I am most familiar with. Grim Tales used rules elements of 3e, 3.5, d20 Modern, Spycraft, several PDFs from The Game Mechanics, MMS:WE, and... oh hell, just read the goddamned Section 15. To put it in a nutshell, I used every single good d20 resource I could get my hands on and did the best I could to make them into a cohesive whole, adding new material where I could to fill in the gaps. And when you are done, look at the S15 for the latest iteration of True20. They did the same thing-- they rolled up every good idea they could get their hands on, and improved upon it (through Steve Kenson, no less, I assume!). As new things were released [i]after[/i] Grim Tales came out, I incorporated those ideas into rolling improvements published in other works or in PDFs, or updated existing GT pdfs. It's not my fault that, as publishing houses go, I am a fart in a hurricane. Mike Mearls is completely, staggeringly wrong here. Nobody tried to improve on the rules of D&D? What the hell was Mike doing all those years he was writing Dungeoncraft and Monstercraft and Book of Iron Might and Iron Heroes and... The entire life cycle of 3e was populated with a sustained effort to improve on the fundamental rules of D&D. Maybe Mike doesn't want to count his own work, but it's incredibly insulting for him to discount the work of his fellow designer/publishers. There are so many examples I can only assume it's Mike's specific intent to piss all over everybody else. So... Where did it break down? WIZARDS OF THE :):):):)ING COAST. They are the ONLY player in a position to grab the best of all that work and incorporate it into the fundamental rules of D&D and ENSURE that those improvements were embraced by the end users. It was WIZARDS who dropped the ball. They and they alone are responsible for this perceived failure of the OGL. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mike Mearls On the OGL
Top