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Mike Mearls On the OGL
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<blockquote data-quote="redcard" data-source="post: 4312511" data-attributes="member: 68928"><p>I think the true judgment on whether or not the OGL has failed lies not with Pathfinder or other 3.5/3.0 derivs. I think to see whether the license is a failure or not, we'll need to see other games using completely different systems become successful at it.</p><p></p><p>Yes, the d20 derivs ARE important. But Linux isn't successful as opensource because Linus wrote the kernel and released it under the GPL. It's successful because a compiler was under the GPL, a display engine is under a Free License, a web browser is open source, a desktop system is under the GPL... </p><p></p><p>It's not just one system that needs to be open for the "Open source" mentality to be successful in gaming. It's many successful systems that need to be open. And it needs to prove viability with those systems being open.</p><p></p><p>One thing I have learned about being an opensource developer.. and that is you do a lot of things for love first and money second. It's important to understand that a commercial entity entering into Open products must have altruism or long term goals in mind. </p><p></p><p>Personally, I am more in favor of "Data/Engine" type open source for game systems. Similar to what Id Software did with their past engines, they released it open source. However, the data files that run in those engines are still retained as IP.</p><p></p><p>I think for Open RPGs to really have a chance at mimicing the Open nature of opensource software, it will require a license that's more viral, one that makes anything engine related open by rule.</p></blockquote><p></p>
[QUOTE="redcard, post: 4312511, member: 68928"] I think the true judgment on whether or not the OGL has failed lies not with Pathfinder or other 3.5/3.0 derivs. I think to see whether the license is a failure or not, we'll need to see other games using completely different systems become successful at it. Yes, the d20 derivs ARE important. But Linux isn't successful as opensource because Linus wrote the kernel and released it under the GPL. It's successful because a compiler was under the GPL, a display engine is under a Free License, a web browser is open source, a desktop system is under the GPL... It's not just one system that needs to be open for the "Open source" mentality to be successful in gaming. It's many successful systems that need to be open. And it needs to prove viability with those systems being open. One thing I have learned about being an opensource developer.. and that is you do a lot of things for love first and money second. It's important to understand that a commercial entity entering into Open products must have altruism or long term goals in mind. Personally, I am more in favor of "Data/Engine" type open source for game systems. Similar to what Id Software did with their past engines, they released it open source. However, the data files that run in those engines are still retained as IP. I think for Open RPGs to really have a chance at mimicing the Open nature of opensource software, it will require a license that's more viral, one that makes anything engine related open by rule. [/QUOTE]
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