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Mike Mearls On the OGL
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<blockquote data-quote="Nellisir" data-source="post: 4317603" data-attributes="member: 70"><p>::blink::</p><p>OK, that actually made sense.</p><p></p><p>Yes, in the very, very, very long term, the OGL will have to move beyond the d20 corner of the RPG market. Note that this has begun, however - Mutants & Masterminds is sufficiently different from core d20 (and occupies a completely different niche) to count as a different type of game, and Runequest and Traveller are or are going OGL, plus Action! and the other lesser ones.</p><p></p><p>What's only now become evident, however, is the "cycle length" of the OGL. I suspect it will speed up with time, and we may see another shift in the open/rpg landscape in 4 or 5 years instead of 6-8, but it's hard to tell. Changes take time to communicate through the system; you can't just upgrade your (hardcopy) books or your (mostly human) rules lawyer with a 30-second download.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 4317603, member: 70"] ::blink:: OK, that actually made sense. Yes, in the very, very, very long term, the OGL will have to move beyond the d20 corner of the RPG market. Note that this has begun, however - Mutants & Masterminds is sufficiently different from core d20 (and occupies a completely different niche) to count as a different type of game, and Runequest and Traveller are or are going OGL, plus Action! and the other lesser ones. What's only now become evident, however, is the "cycle length" of the OGL. I suspect it will speed up with time, and we may see another shift in the open/rpg landscape in 4 or 5 years instead of 6-8, but it's hard to tell. Changes take time to communicate through the system; you can't just upgrade your (hardcopy) books or your (mostly human) rules lawyer with a 30-second download. [/QUOTE]
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Mike Mearls On the OGL
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