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Mike Mearl's Rogue Acrobat
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<blockquote data-quote="AmerginLiath" data-source="post: 7539695" data-attributes="member: 777"><p>Given the amount of work that the Acrobatics skill already does towards the Thief-Acrobat concept, I wonder why there needs to be a whole subclass for it (aside from legacy). It strikes me that what remains missing from previous editions’ versions could likely be handled in a 5e feat. That would both act to expand upon what’s already extant and would allow other classes to use it (as well as other subclasses, such as an actual thief-acrobat, or an assassin playing off pop culture parkour).</p><p></p><p>The extension of feats into larger packages is something that the D&D team has simply not done much of anything to play with since the game came out (besides a few racial fears). Yes, they’re not a required part of the game, but that doesn’t mean that there can’t be more options over time.</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 7539695, member: 777"] Given the amount of work that the Acrobatics skill already does towards the Thief-Acrobat concept, I wonder why there needs to be a whole subclass for it (aside from legacy). It strikes me that what remains missing from previous editions’ versions could likely be handled in a 5e feat. That would both act to expand upon what’s already extant and would allow other classes to use it (as well as other subclasses, such as an actual thief-acrobat, or an assassin playing off pop culture parkour). The extension of feats into larger packages is something that the D&D team has simply not done much of anything to play with since the game came out (besides a few racial fears). Yes, they’re not a required part of the game, but that doesn’t mean that there can’t be more options over time. [/QUOTE]
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Mike Mearl's Rogue Acrobat
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