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Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
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<blockquote data-quote="cbwjm" data-source="post: 7385289" data-attributes="member: 6788732"><p>Mystara is definitely one of my favourite settings, with all of the expansions it gained, it really expanded on what was possible with the basic setting. The various regions were fascinating and quite often totally bonkers. Some of my favourite areas were:</p><p></p><p>Glantri, a kingdom of magic with secrets crafts, no clerics, and an artifact that was slowly draining the world of magic.</p><p></p><p>Alphatia and Thyatis, two empires at odds with each other, one ruled by powerful wizards, the other a Roman empire analogue.</p><p></p><p>The elf kingdom (I forget the name), this introduced expanded abilities for elves who could harness different magic from regular wizards gaining access to nature type magic. They were essentially a wizard/druid mix. Another supplement introduced the shadow elves living in what was essentially the undertake and plotting to overthrow the main kingdom of elves.</p><p></p><p>Darokin was a cool republic. Wealth was everything, with the higher your wealth the more rights you had. I can't quite recall but I think you needed to have a certain amount of money to run for public office. As it sat in a central region of the known world it was a trade hub and they maintained a corps of diplomats since peaceful nations are better trade partners.</p><p></p><p>Definitely a fun setting. The name of that elven nation is hiding just outside my recollection. I think it started with an A.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7385289, member: 6788732"] Mystara is definitely one of my favourite settings, with all of the expansions it gained, it really expanded on what was possible with the basic setting. The various regions were fascinating and quite often totally bonkers. Some of my favourite areas were: Glantri, a kingdom of magic with secrets crafts, no clerics, and an artifact that was slowly draining the world of magic. Alphatia and Thyatis, two empires at odds with each other, one ruled by powerful wizards, the other a Roman empire analogue. The elf kingdom (I forget the name), this introduced expanded abilities for elves who could harness different magic from regular wizards gaining access to nature type magic. They were essentially a wizard/druid mix. Another supplement introduced the shadow elves living in what was essentially the undertake and plotting to overthrow the main kingdom of elves. Darokin was a cool republic. Wealth was everything, with the higher your wealth the more rights you had. I can't quite recall but I think you needed to have a certain amount of money to run for public office. As it sat in a central region of the known world it was a trade hub and they maintained a corps of diplomats since peaceful nations are better trade partners. Definitely a fun setting. The name of that elven nation is hiding just outside my recollection. I think it started with an A. [/QUOTE]
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Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
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