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Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
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<blockquote data-quote="havard" data-source="post: 7385860" data-attributes="member: 20941"><p>I think its great seeing Mystara as part of the conversation again. </p><p></p><p>I see many people in this thread talking about what Mystara is, but I think it might also be useful to talk about how Mystara should be presented to a modern audience. Mystara in its original form (BECMI) was incredibly powerful, but the AD&D 2nd edition failed. A return to Mystara should learn from the mistakes made back then. </p><p></p><p>AD&D2nd Ed Mystara made two important mistakes:</p><p>a) TSR decided that Mystara should be presented as a kind friendly setting. (Not even kids want a kiddie setting).</p><p>b) TSR decided that in order to make Mystara as compatible with 2nd Ed as possible, they would tone down all the features that set the world apart from the other AD&D worlds. </p><p></p><p>I think you need to present the world in a way that amps up some of its unique features:</p><p>1) Pulp sense of wonder, not gritty.</p><p>2) Room for both low level exploration and plane hopping world altering epics.</p><p>3) a world where every hero has a real chance of becoming an Immortal or interracting with Immortals.</p><p>4) A fantasy world built on the ruins of a high technological civilization</p><p>5) A world where every elf can cast at least a few spells</p><p>6) A world where the strangest races feel right at home</p><p>7) A world where Secret orders of Wizards have access to unique powers</p><p>8) A flying city, flying ships, floating islands</p><p>9) Dark Nightmare Powers lurking behind the scenes</p><p></p><p>etc...</p><p></p><p></p><p>If we can't have a single book dedicated to each of the classic worlds, how about a single volume covering multiple worlds? I think it would be a great addition to all 5E games!</p><p></p><p>-Havard</p></blockquote><p></p>
[QUOTE="havard, post: 7385860, member: 20941"] I think its great seeing Mystara as part of the conversation again. I see many people in this thread talking about what Mystara is, but I think it might also be useful to talk about how Mystara should be presented to a modern audience. Mystara in its original form (BECMI) was incredibly powerful, but the AD&D 2nd edition failed. A return to Mystara should learn from the mistakes made back then. AD&D2nd Ed Mystara made two important mistakes: a) TSR decided that Mystara should be presented as a kind friendly setting. (Not even kids want a kiddie setting). b) TSR decided that in order to make Mystara as compatible with 2nd Ed as possible, they would tone down all the features that set the world apart from the other AD&D worlds. I think you need to present the world in a way that amps up some of its unique features: 1) Pulp sense of wonder, not gritty. 2) Room for both low level exploration and plane hopping world altering epics. 3) a world where every hero has a real chance of becoming an Immortal or interracting with Immortals. 4) A fantasy world built on the ruins of a high technological civilization 5) A world where every elf can cast at least a few spells 6) A world where the strangest races feel right at home 7) A world where Secret orders of Wizards have access to unique powers 8) A flying city, flying ships, floating islands 9) Dark Nightmare Powers lurking behind the scenes etc... If we can't have a single book dedicated to each of the classic worlds, how about a single volume covering multiple worlds? I think it would be a great addition to all 5E games! -Havard [/QUOTE]
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Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
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