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Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
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<blockquote data-quote="The Glen" data-source="post: 7387550" data-attributes="member: 6800327"><p>As far as the lupin/rakasta go, there are several subraces that were presented in Dragon Magazine, but they were so numerous as to be not good to convert to 5th. There's about 2 dozen lupin variants all based on real dog breeds. When I converted them I just went with small/medium/large for lupins and domestic/feral/greater for Rakasta. The Hin and Rockhome dwarves are the only sub races in Mystara at least presented in the game. The hin are largely concentrated in a single area, and the Rockhome dwarves were specially created to survive the Great Rain of Fire that seemingly killed off the other dwarves. There is only one type of Tortle in Mystara, unless you count the Snapper but that's just a meaner and evil version of it.</p><p></p><p>I added the sidhe and phanaton to the Mystara Player's Handbook, since the Sidhe in Tall Tales of the Wee Folk were a very iconic race and one of the best written. Phanaton came from Isle of Dread and were reprinted as a playable race in other books as well. Orcs of Thar gave you all the humanoid races as playable, but it was hammered home that they are not welcome in civilized lands and they don't want to be. Gnolls are pretty much shot on sight in Karameikos for example. The creature crucibles also added about 3 dozen playable monster races, to varying success. The sphinx for example was a bit of a joke since you were stuck at 2d8 hp for 3,000,000 xp.</p></blockquote><p></p>
[QUOTE="The Glen, post: 7387550, member: 6800327"] As far as the lupin/rakasta go, there are several subraces that were presented in Dragon Magazine, but they were so numerous as to be not good to convert to 5th. There's about 2 dozen lupin variants all based on real dog breeds. When I converted them I just went with small/medium/large for lupins and domestic/feral/greater for Rakasta. The Hin and Rockhome dwarves are the only sub races in Mystara at least presented in the game. The hin are largely concentrated in a single area, and the Rockhome dwarves were specially created to survive the Great Rain of Fire that seemingly killed off the other dwarves. There is only one type of Tortle in Mystara, unless you count the Snapper but that's just a meaner and evil version of it. I added the sidhe and phanaton to the Mystara Player's Handbook, since the Sidhe in Tall Tales of the Wee Folk were a very iconic race and one of the best written. Phanaton came from Isle of Dread and were reprinted as a playable race in other books as well. Orcs of Thar gave you all the humanoid races as playable, but it was hammered home that they are not welcome in civilized lands and they don't want to be. Gnolls are pretty much shot on sight in Karameikos for example. The creature crucibles also added about 3 dozen playable monster races, to varying success. The sphinx for example was a bit of a joke since you were stuck at 2d8 hp for 3,000,000 xp. [/QUOTE]
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Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
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