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Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
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<blockquote data-quote="Coroc" data-source="post: 7388670" data-attributes="member: 6895991"><p>[MENTION=7635]Remathilis[/MENTION] #90 Please do not get me wrong, i do not want to stick to e.g. 2e anachronisms for the sake of Tradition, which were already bad rules back then and often changed by houserules.</p><p></p><p>What i did want to Point out was that the vibe of these nonvanilla worlds often came by leaving out some options of the Standard game and adding new stuff.</p><p></p><p>E.G. Darksun had no Paladins. Every one back then was thinking : Oh thats interesting, no shining Knights of good, this makes the campaign world even more gritty. </p><p>No one was crying about not being able to play a thrikreen Paladin or a Kender from Krynn and nobody was crying about not using the Standard phb Options to create his e.g. human character because the attributes were created with a different method to achieve higher averages and the starting Level was three , to counter the deadliness of the Setting.</p><p></p><p>Darksun is about survival it is not about diversity and inclusion, one of the principles of the setting is that it is excluded and almost impossible to reach from other planes and other prime worlds. If some one decided to bring his character from another world, and the DM would allow it there were rules back then to do this. but they were so that every divine caster had to adopt to the elemental spheres or the Pally would become a fighter etc. and it was generally not recommended to use characters from other Settings.</p><p></p><p>Darksun is such a good example because it lives of exclusions and altered Basic asumptions, imho it is impossible to use your philosophy on a believable conversion. There is no Problem at all in using every 5e mechanic that does not contradict the Basic Parameters. But you Need some adjustments e.g. for defiling.</p><p>Your Standard 5e rules just cannot resolve this.</p><p></p><p>So what is worse in your eyes or lets say what is the heavier toll on staying true to a System: Leave out some classes and races or alter the math mechanic to introduce defiling or weapon breakage? To me the math is what makes the System unique and do not get me wrong i love the 5e mechanic over any other System especially 2nd ed and prefer it anytime for tabletop.</p><p></p><p>A race or a class is just a construction which works with the Basic mathematical rules and in the end it does not matter if you call it athasian bard with the or Standard PHB rogue assasin with a poisoner Background and proficiency in Musical instruments.</p><p></p><p>It gets even better 5e allows to use Standard things for easy adaptions e.g. the mul works perfect as a slightly reskinned halforc. The Attribute modifiers can stay, the only Thing to Change is some mechanic which gives Advantage on Exhaustion checks instead of some of ist standard skills.</p><p></p><p>5e DMG explicitely recommends to use such replacement e.g. when not having stats for a given mob in the MM just use something similar and Change the Name.</p><p></p><p>And nothing else is done here, you do not alter the integrity of 5e by leaving out a race or a class or a spell.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7388670, member: 6895991"] [MENTION=7635]Remathilis[/MENTION] #90 Please do not get me wrong, i do not want to stick to e.g. 2e anachronisms for the sake of Tradition, which were already bad rules back then and often changed by houserules. What i did want to Point out was that the vibe of these nonvanilla worlds often came by leaving out some options of the Standard game and adding new stuff. E.G. Darksun had no Paladins. Every one back then was thinking : Oh thats interesting, no shining Knights of good, this makes the campaign world even more gritty. No one was crying about not being able to play a thrikreen Paladin or a Kender from Krynn and nobody was crying about not using the Standard phb Options to create his e.g. human character because the attributes were created with a different method to achieve higher averages and the starting Level was three , to counter the deadliness of the Setting. Darksun is about survival it is not about diversity and inclusion, one of the principles of the setting is that it is excluded and almost impossible to reach from other planes and other prime worlds. If some one decided to bring his character from another world, and the DM would allow it there were rules back then to do this. but they were so that every divine caster had to adopt to the elemental spheres or the Pally would become a fighter etc. and it was generally not recommended to use characters from other Settings. Darksun is such a good example because it lives of exclusions and altered Basic asumptions, imho it is impossible to use your philosophy on a believable conversion. There is no Problem at all in using every 5e mechanic that does not contradict the Basic Parameters. But you Need some adjustments e.g. for defiling. Your Standard 5e rules just cannot resolve this. So what is worse in your eyes or lets say what is the heavier toll on staying true to a System: Leave out some classes and races or alter the math mechanic to introduce defiling or weapon breakage? To me the math is what makes the System unique and do not get me wrong i love the 5e mechanic over any other System especially 2nd ed and prefer it anytime for tabletop. A race or a class is just a construction which works with the Basic mathematical rules and in the end it does not matter if you call it athasian bard with the or Standard PHB rogue assasin with a poisoner Background and proficiency in Musical instruments. It gets even better 5e allows to use Standard things for easy adaptions e.g. the mul works perfect as a slightly reskinned halforc. The Attribute modifiers can stay, the only Thing to Change is some mechanic which gives Advantage on Exhaustion checks instead of some of ist standard skills. 5e DMG explicitely recommends to use such replacement e.g. when not having stats for a given mob in the MM just use something similar and Change the Name. And nothing else is done here, you do not alter the integrity of 5e by leaving out a race or a class or a spell. [/QUOTE]
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