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Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
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<blockquote data-quote="Winterthorn" data-source="post: 7391149" data-attributes="member: 1702"><p>I actually like seeing differences in choices for races and classes between campaign worlds - but the trick is to *not* be heavy-handed with all kinds of bans, because that really won't sell well for a published D&D setting. In the case of Mystara, we see the old setting was designed to accommodate old rules - IIRC nothing was banned, in fact, the gazetteers and Princess Arc stories went out their way to add to the diversity to the setting! Fast forward to today and the D&D rules themselves offer races, subraces, and classes that weren't available before. IMO player options in 5E Mystara should, for all practical purposes of keeping with the times to sell a product, have to account for the changes to the game. To me updating is expected - how that is handled is a measure of the creative skill of the publisher knowing their audience.</p><p></p><p>Edit: I am working on my own campaign setting, and if it looks good I may publish it. In this setting I justify through a detailed mythology and history why humans cannot be sorcerers. This is not because I dislike human sorcerers, but a desire to make things interesting - it doesn't prevent human sorcerers visiting from another world from functioning, just the native born humans "lack the spark" after a great magical apocalypse. Of course there are other things going on, but I just want illustrate a setting needs to justify restrictions in player options.</p></blockquote><p></p>
[QUOTE="Winterthorn, post: 7391149, member: 1702"] I actually like seeing differences in choices for races and classes between campaign worlds - but the trick is to *not* be heavy-handed with all kinds of bans, because that really won't sell well for a published D&D setting. In the case of Mystara, we see the old setting was designed to accommodate old rules - IIRC nothing was banned, in fact, the gazetteers and Princess Arc stories went out their way to add to the diversity to the setting! Fast forward to today and the D&D rules themselves offer races, subraces, and classes that weren't available before. IMO player options in 5E Mystara should, for all practical purposes of keeping with the times to sell a product, have to account for the changes to the game. To me updating is expected - how that is handled is a measure of the creative skill of the publisher knowing their audience. Edit: I am working on my own campaign setting, and if it looks good I may publish it. In this setting I justify through a detailed mythology and history why humans cannot be sorcerers. This is not because I dislike human sorcerers, but a desire to make things interesting - it doesn't prevent human sorcerers visiting from another world from functioning, just the native born humans "lack the spark" after a great magical apocalypse. Of course there are other things going on, but I just want illustrate a setting needs to justify restrictions in player options. [/QUOTE]
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Mike Mearls tweet: Is the Known World of Mystara coming to 5e? (What's Cool About Mystara?)
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