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mikeawmids runs Rise of the Runelords (in Savage Worlds)
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<blockquote data-quote="mikeawmids" data-source="post: 6316979" data-attributes="member: 6776411"><p><span style="font-size: 10px">(Savaged) Rise of the Runelords > The Hook Mountain Massacre </span></p><p><span style="font-size: 10px">Rotation 2 / Session 6 (27/09/2012) - Part One </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Player Characters </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Val : Karrack (Lizardman monk with grand revolutionary ambitions. A political pioneer fighting for the rights of the little (green) man. Vive la Goblin!) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Vic : Grogg (Gladiatorial champion of the downtrodden masses, this muscular half-orc is rarely parted from his beloved axe 'Monica' or his 'lucky' talisman, strung with tokens from previous champions) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Mal H : Ben (The black sheep of a wealthy family from distant Minkai, after reading the journal of a demon-possessed serial killer, he has developed some disturbing hobbies....) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Crusader Hank: Rast (Dwarven rogue with a diverse catalogue of curious scars/twitches. A dabbler in alchemy, with an unsavoury habit of drinking the foul humours he extracts from fallen foes - all in the spirit of scientific enquiry, or course!) Recent wed to Ameiko Kaijitsu.) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Andrek : Asha (Crusading priest of Sarenrae, also turns out that 'he' is actually a 'she' - and not above using her body to get what she wants!) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Having cleared out the Graul farmstead, the weary party retire to the barn to recoup and plan their assault on Fort Rannick. The secret entrance begins to sound much less appealing after the rangers divulge that it is occupied by a colony of fiercely territorial shocker lizards. </span></p><p><span style="font-size: 10px">The Black Arrows are increasingly uncomfortable with Grogg's fondness for Fred the Ogre and cannot comprehend why the half-orc appears to be grooming the violent savage for a life of domiciliary servitude. Tempers begin to fray and Grogg is impelled to intervene when Vale Temros (who is not the greatest fan of ogres, after his entire family were slaughtered by them) lunges for Fred's throat. Relieving him of his bloody hatchets, Grogg suspends the vengeful ranger from a convenient hook until he has chilled out. Considering the froth bubbling from Vale's mouth, he will likely be hanging there for some time. Realising that co-operation between the party and the Black Arrows will be impossible while Fred is lumbering around after Grogg, the others convince the half-orc to cut the ogre loose. Their parting is an emotional one. Grogg stands in the rain as the ogre melts into the dark forest, so the others do not see his tears. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The sun rises on another miserable, rainy morning. The party (with some prompting) begin to suspect that the unseasonal storms might be the result of magical tampering with the weather. Rast takes some samples and tests the water for any unusual properties. His investigation suggests there is nothing extraordinary about the rain, other than the sheer volume of it. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">After plodding through the wet foliage for several hours, the party spy the battlements of Fort Rannick looming on the other other side of a raging, rain-swollen river, dangerously close to bursting its muddy banks. Ogres patrol the walls of the fortress, though they clearly lack the vigilance and discipline of the fort's former garrison. Creeping passed the inattentive sentries, the party soon reach the waterfall and the cave entrance hidden behind the curtain of plunging water. Jakardros bids his daughter remain outside where she is less likely to come to grief, Shalelu looks to Karrack for support, but the humble Saurion only echoes her father's concerns. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">One by one, the party cross a wobbly ropebridge spanning a deep, dark ravine. Jakardros (still woozy from the spider venom) staggers - but Karrack grabs the old ranger's arm before he can tumble into the abyss. (Nobody thinks to look down, and so nobody notices the skeleton of a halfling on a ledge some 20ft below, or the dim glimmer of the +1 magical shortsword clutched in its bony fingers.) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">As the party venture deeper into the cave, the air grows increasingly foul as they draw closer to the warren of tunnels where the shocker lizards have made their lair. Ordinarily passive omnivores, the lizards can get vicious if their eggs are threatened. Rast goes into stealth mode and creeps through their nesting area - although the lizards cannot see him, they certainly pick up his distinctive scent (a potent combo of stinky cheese feet and chemical detergent) and grow agitated. </span></p><p><span style="font-size: 10px">Reaching the opposite edge of the lizard's territory, Rast squirms through a narrow crawlspace and emerges into a dusty and disused crypt, sealed off from the rest of the fort when the shocker lizards first started making a nuisance of themselves. With a cheerful disregard for the effort that must have gone into crafting such an item, Rast sets to dulling the blade of his magical dagger by scraping away the mortar from between the stones of the sealed stairwell. His labours are interrupted when the skeletons of the former Black Arrows pop out of the dark alcoves where they'd been lain to rest, their repose disturbed by the industrious dwarf's infernal racket. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Alarmed by Rast's (somewhat girly) shriek, the rest of the heroes rush into the crowded lizard warrens. Karrack plays the PARLAY Adventure Card and address the shocker lizards in their own (forked) tongue. The lizards see the Saurian monk as an avatar of a superior race - the apex of their own evolutionary journey, as a result they are surprisingly receptive to his suggestion that they all go kick some ogre butt!</span></p></blockquote><p></p>
[QUOTE="mikeawmids, post: 6316979, member: 6776411"] [SIZE=2](Savaged) Rise of the Runelords > The Hook Mountain Massacre Rotation 2 / Session 6 (27/09/2012) - Part One Player Characters Val : Karrack (Lizardman monk with grand revolutionary ambitions. A political pioneer fighting for the rights of the little (green) man. Vive la Goblin!) Vic : Grogg (Gladiatorial champion of the downtrodden masses, this muscular half-orc is rarely parted from his beloved axe 'Monica' or his 'lucky' talisman, strung with tokens from previous champions) Mal H : Ben (The black sheep of a wealthy family from distant Minkai, after reading the journal of a demon-possessed serial killer, he has developed some disturbing hobbies....) Crusader Hank: Rast (Dwarven rogue with a diverse catalogue of curious scars/twitches. A dabbler in alchemy, with an unsavoury habit of drinking the foul humours he extracts from fallen foes - all in the spirit of scientific enquiry, or course!) Recent wed to Ameiko Kaijitsu.) Andrek : Asha (Crusading priest of Sarenrae, also turns out that 'he' is actually a 'she' - and not above using her body to get what she wants!) Having cleared out the Graul farmstead, the weary party retire to the barn to recoup and plan their assault on Fort Rannick. The secret entrance begins to sound much less appealing after the rangers divulge that it is occupied by a colony of fiercely territorial shocker lizards. The Black Arrows are increasingly uncomfortable with Grogg's fondness for Fred the Ogre and cannot comprehend why the half-orc appears to be grooming the violent savage for a life of domiciliary servitude. Tempers begin to fray and Grogg is impelled to intervene when Vale Temros (who is not the greatest fan of ogres, after his entire family were slaughtered by them) lunges for Fred's throat. Relieving him of his bloody hatchets, Grogg suspends the vengeful ranger from a convenient hook until he has chilled out. Considering the froth bubbling from Vale's mouth, he will likely be hanging there for some time. Realising that co-operation between the party and the Black Arrows will be impossible while Fred is lumbering around after Grogg, the others convince the half-orc to cut the ogre loose. Their parting is an emotional one. Grogg stands in the rain as the ogre melts into the dark forest, so the others do not see his tears. The sun rises on another miserable, rainy morning. The party (with some prompting) begin to suspect that the unseasonal storms might be the result of magical tampering with the weather. Rast takes some samples and tests the water for any unusual properties. His investigation suggests there is nothing extraordinary about the rain, other than the sheer volume of it. After plodding through the wet foliage for several hours, the party spy the battlements of Fort Rannick looming on the other other side of a raging, rain-swollen river, dangerously close to bursting its muddy banks. Ogres patrol the walls of the fortress, though they clearly lack the vigilance and discipline of the fort's former garrison. Creeping passed the inattentive sentries, the party soon reach the waterfall and the cave entrance hidden behind the curtain of plunging water. Jakardros bids his daughter remain outside where she is less likely to come to grief, Shalelu looks to Karrack for support, but the humble Saurion only echoes her father's concerns. One by one, the party cross a wobbly ropebridge spanning a deep, dark ravine. Jakardros (still woozy from the spider venom) staggers - but Karrack grabs the old ranger's arm before he can tumble into the abyss. (Nobody thinks to look down, and so nobody notices the skeleton of a halfling on a ledge some 20ft below, or the dim glimmer of the +1 magical shortsword clutched in its bony fingers.) As the party venture deeper into the cave, the air grows increasingly foul as they draw closer to the warren of tunnels where the shocker lizards have made their lair. Ordinarily passive omnivores, the lizards can get vicious if their eggs are threatened. Rast goes into stealth mode and creeps through their nesting area - although the lizards cannot see him, they certainly pick up his distinctive scent (a potent combo of stinky cheese feet and chemical detergent) and grow agitated. Reaching the opposite edge of the lizard's territory, Rast squirms through a narrow crawlspace and emerges into a dusty and disused crypt, sealed off from the rest of the fort when the shocker lizards first started making a nuisance of themselves. With a cheerful disregard for the effort that must have gone into crafting such an item, Rast sets to dulling the blade of his magical dagger by scraping away the mortar from between the stones of the sealed stairwell. His labours are interrupted when the skeletons of the former Black Arrows pop out of the dark alcoves where they'd been lain to rest, their repose disturbed by the industrious dwarf's infernal racket. Alarmed by Rast's (somewhat girly) shriek, the rest of the heroes rush into the crowded lizard warrens. Karrack plays the PARLAY Adventure Card and address the shocker lizards in their own (forked) tongue. The lizards see the Saurian monk as an avatar of a superior race - the apex of their own evolutionary journey, as a result they are surprisingly receptive to his suggestion that they all go kick some ogre butt![/SIZE] [/QUOTE]
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