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D&D Older Editions
Milestone leveling in WotC editions?
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<blockquote data-quote="Composer99" data-source="post: 9232653" data-attributes="member: 7030042"><p>Eh, XP are just thousands of mini milestones that ostensibly get handed out for treasure or monster killing, and if the mid-80s can teach us anything, it's that what XP incentivises isn't the full picture of what motivates players to send their characters off on adventures. (E.g. by then modules such as DL are quest focused, regardless of what earns XP in the Basic or AD&D lines at the time; I'm away from my books so might be missing some nuances.)</p><p></p><p>If you're worried about milestones encouraging the playing of "Tavernkeepers and Tallow-makers" instead of Dungeons and Dragons, I'd suggest at least adding a minimum caveat that milestones are rewarded for going adventuring. But as [USER=2209]@Voadam[/USER] says there are plenty of ways player characters can do things that aren't optimizing the fun out of the game without actually going out and dungeon delving. You just have to treat "gaining a level" as a means to an end - that end being "have a broader range of adventures available to you because of your greater survivability and capabilities" - instead of an end in itself.</p></blockquote><p></p>
[QUOTE="Composer99, post: 9232653, member: 7030042"] Eh, XP are just thousands of mini milestones that ostensibly get handed out for treasure or monster killing, and if the mid-80s can teach us anything, it's that what XP incentivises isn't the full picture of what motivates players to send their characters off on adventures. (E.g. by then modules such as DL are quest focused, regardless of what earns XP in the Basic or AD&D lines at the time; I'm away from my books so might be missing some nuances.) If you're worried about milestones encouraging the playing of "Tavernkeepers and Tallow-makers" instead of Dungeons and Dragons, I'd suggest at least adding a minimum caveat that milestones are rewarded for going adventuring. But as [USER=2209]@Voadam[/USER] says there are plenty of ways player characters can do things that aren't optimizing the fun out of the game without actually going out and dungeon delving. You just have to treat "gaining a level" as a means to an end - that end being "have a broader range of adventures available to you because of your greater survivability and capabilities" - instead of an end in itself. [/QUOTE]
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