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Milieu verisimilitude and theme-based fauna
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<blockquote data-quote="Kzach" data-source="post: 4932796" data-attributes="member: 56189"><p>Like I said, the idea wasn't about random encounter tables, rather it was about the verisimilitude those tables gave a milieu. It gave me a sense of the world having some sort of logic behind it.</p><p></p><p>This stemmed from a discussion about terror birds. They once ruled the wilds much in the way that the dinosaurs did before them. Massive creatures that stalked their prey with incredible speed and deadly precision. They could kill with one blow of their huge beaks.</p><p></p><p>The idea spawned that they'd make a great D&D monster. Then I started thinking about other large versions of creatures and got to wondering about how such creatures could be the norm in a D&D world instead of their lesser kin. The world hasn't evolved the lesser creatures because the world is still a primordial place full of danger, where large predatory creatures still rule the wilderness.</p><p></p><p>In other words, something like one of these terror birds would be the dominant predator in a specific geographic area. You wouldn't have ten other types of predator because these ones, for whatever reason, are perfectly suited to that area and other predators of similar size can't survive in competition with them.</p><p></p><p>I'm talking about giving a certain amount of logic to a milieu. Where even random encounter tables have an understandable verisimilitude to them. Not just randomly selecting creatures from the hundreds or thousands that are available. By creating some sort of generic resource for something like this so that there's a shared comprehension of what a properly structured generic milieu should look like.</p><p></p><p>Maybe I should start a wiki...</p></blockquote><p></p>
[QUOTE="Kzach, post: 4932796, member: 56189"] Like I said, the idea wasn't about random encounter tables, rather it was about the verisimilitude those tables gave a milieu. It gave me a sense of the world having some sort of logic behind it. This stemmed from a discussion about terror birds. They once ruled the wilds much in the way that the dinosaurs did before them. Massive creatures that stalked their prey with incredible speed and deadly precision. They could kill with one blow of their huge beaks. The idea spawned that they'd make a great D&D monster. Then I started thinking about other large versions of creatures and got to wondering about how such creatures could be the norm in a D&D world instead of their lesser kin. The world hasn't evolved the lesser creatures because the world is still a primordial place full of danger, where large predatory creatures still rule the wilderness. In other words, something like one of these terror birds would be the dominant predator in a specific geographic area. You wouldn't have ten other types of predator because these ones, for whatever reason, are perfectly suited to that area and other predators of similar size can't survive in competition with them. I'm talking about giving a certain amount of logic to a milieu. Where even random encounter tables have an understandable verisimilitude to them. Not just randomly selecting creatures from the hundreds or thousands that are available. By creating some sort of generic resource for something like this so that there's a shared comprehension of what a properly structured generic milieu should look like. Maybe I should start a wiki... [/QUOTE]
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