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<blockquote data-quote="Lord_Raven88" data-source="post: 3208809" data-attributes="member: 31975"><p>I've reviewed your characters and below are what I've noted to date, no doubt I've missed a few things so if you notice anything strange let me know.</p><p></p><p>Wrahn:</p><p>Aclaum should have 121 HP (8+4+5+4+5+4+5+4 + 6+5 +5 =55 +55 Con +11 Feat = 121) not 120. </p><p>Mind Blast's DC should be 18 (10 +1/2 HD +3 Cha mod) not 17.</p><p></p><p>Also I'm ruling that a Ring of Sustenance will sustain an Illithids basic bodily requirements (no food or water required), however it doesn't provide the special enzymes that an Illithids gains from eating brains.</p><p></p><p>And finally an Elder Brain wouldn't allow you to 'worship' a non-Illithid deity, so change your story a little and chose Ilsensine instead.</p><p></p><p>Hero4Hire:</p><p>Thule should have 99 PP's everything else looks correct.</p><p></p><p>Kelderen:</p><p>Hit Points should be 82 [8+4+5+4+5+4+5+4 +3 +3+4 +33 Con] instead of 72.</p><p>Chameleon Skin cost 18,000gp not 10000gp</p><p></p><p>Voidrazor:</p><p>You need to include the Extraplanar subtype on your character sheet. Also from what sources are the cloak of night and nightstalkers boots taken from?</p><p></p><p>Thramzorean</p><p>Deduct 1 point from your wisdom score for your Shadow Sibling symbiot.</p><p>HP's should be 108 [8+4+5+4+5+4+5+4 +3 +5+6=53 +55 Con]</p><p>Saving Throws: I calculate your saves as being F+12, R+9 & W+14. can you please show how you calculated your saves incase I missed something.</p><p>I'm putting the Runehounds Cohort level adjustment at +5, since your character level is 18 the highest ECL your Runehound can be is 16. I'll leave it up to you to work out the particulars of your Runehound cohort.</p><p></p><p></p><p>Below are my thoughts on how the Metaconcert should work, let me know any suggestions or thoughts you might have regarding it.</p><p></p><p><strong>Metaconcert:</strong> <ul> <li data-xf-list-type="ul"> The entity has mental ability scores equal to the highest individual ability scores among all of the participants, and it's manifester related ability score (for DC purposes) is determined by the initiator of the Metaconcert power, and can't be changed during the duration of the Metaconcert power. </li> <li data-xf-list-type="ul"> The entities alignment is the same as the conductors.</li> <li data-xf-list-type="ul"> The entity has a power point total equal to the amount of power points initially allocated to it by each participant, the participants choose how much they are willing to allocate when this power is first manifested. This can range anywhere from zero up to their current full power point total. (PP's recovered will be based on the % of PP each participant allocated to the entity)</li> <li data-xf-list-type="ul"> As a move action any participant may choose to allocate more power points to the entity.</li> <li data-xf-list-type="ul"> The DC to resist the entities powers is based upon the entities manifester related ability score. +1 per participant as usual.</li> <li data-xf-list-type="ul"> The entity has a manifester level equal to the highest caster level of the participants, plus an extra +1 per participant.</li> <li data-xf-list-type="ul"> The entity has access to all of the psionic powers, psi-like abilities, skill ranks and feats that the participants possess, the use of these powers, skills and feats are based upon the entities 'own' ability scores. Also the entity has +1 competency bonus per participant on all skill checks. </li> <li data-xf-list-type="ul"> The entity is purely a mental construct of psionic energy as such it is only vulnerable to attacks/effects that require Will saves or effects psionic powers. The entity has a base Will save equal to the highest will save of the participants in the group. +1 per participant as usual.</li> <li data-xf-list-type="ul"> Participants must use a standard action each round to continue to participate in a Metaconcert. The participants must remain within a 20' radius of each other and as a group can they can move at a speed of 10' per round.</li> <li data-xf-list-type="ul"> If damaged, participants must succeed on a concentration check to maintain their participation in the Metaconcert.</li> <li data-xf-list-type="ul"> The entity acts on the same initiative count as the conductor, and begins to act in the round after the Metaconcert power is activated. The conductor decides what actions the entity takes on a round by round basis.</li> <li data-xf-list-type="ul"> Schism: If a participant has activated the Schism power prior to participating in a Metaconcert, then the Schismed participant still only counts as 1 participant. However the Schismed participant can use either of his two 'minds' to continue participating in the Metaconcert, this allows the other mind to act normally during the round.</li> </ul></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 3208809, member: 31975"] I've reviewed your characters and below are what I've noted to date, no doubt I've missed a few things so if you notice anything strange let me know. Wrahn: Aclaum should have 121 HP (8+4+5+4+5+4+5+4 + 6+5 +5 =55 +55 Con +11 Feat = 121) not 120. Mind Blast's DC should be 18 (10 +1/2 HD +3 Cha mod) not 17. Also I'm ruling that a Ring of Sustenance will sustain an Illithids basic bodily requirements (no food or water required), however it doesn't provide the special enzymes that an Illithids gains from eating brains. And finally an Elder Brain wouldn't allow you to 'worship' a non-Illithid deity, so change your story a little and chose Ilsensine instead. Hero4Hire: Thule should have 99 PP's everything else looks correct. Kelderen: Hit Points should be 82 [8+4+5+4+5+4+5+4 +3 +3+4 +33 Con] instead of 72. Chameleon Skin cost 18,000gp not 10000gp Voidrazor: You need to include the Extraplanar subtype on your character sheet. Also from what sources are the cloak of night and nightstalkers boots taken from? Thramzorean Deduct 1 point from your wisdom score for your Shadow Sibling symbiot. HP's should be 108 [8+4+5+4+5+4+5+4 +3 +5+6=53 +55 Con] Saving Throws: I calculate your saves as being F+12, R+9 & W+14. can you please show how you calculated your saves incase I missed something. I'm putting the Runehounds Cohort level adjustment at +5, since your character level is 18 the highest ECL your Runehound can be is 16. I'll leave it up to you to work out the particulars of your Runehound cohort. Below are my thoughts on how the Metaconcert should work, let me know any suggestions or thoughts you might have regarding it. [b]Metaconcert:[/b][list] [*] The entity has mental ability scores equal to the highest individual ability scores among all of the participants, and it's manifester related ability score (for DC purposes) is determined by the initiator of the Metaconcert power, and can't be changed during the duration of the Metaconcert power. [*] The entities alignment is the same as the conductors. [*] The entity has a power point total equal to the amount of power points initially allocated to it by each participant, the participants choose how much they are willing to allocate when this power is first manifested. This can range anywhere from zero up to their current full power point total. (PP's recovered will be based on the % of PP each participant allocated to the entity) [*] As a move action any participant may choose to allocate more power points to the entity. [*] The DC to resist the entities powers is based upon the entities manifester related ability score. +1 per participant as usual. [*] The entity has a manifester level equal to the highest caster level of the participants, plus an extra +1 per participant. [*] The entity has access to all of the psionic powers, psi-like abilities, skill ranks and feats that the participants possess, the use of these powers, skills and feats are based upon the entities 'own' ability scores. Also the entity has +1 competency bonus per participant on all skill checks. [*] The entity is purely a mental construct of psionic energy as such it is only vulnerable to attacks/effects that require Will saves or effects psionic powers. The entity has a base Will save equal to the highest will save of the participants in the group. +1 per participant as usual. [*] Participants must use a standard action each round to continue to participate in a Metaconcert. The participants must remain within a 20' radius of each other and as a group can they can move at a speed of 10' per round. [*] If damaged, participants must succeed on a concentration check to maintain their participation in the Metaconcert. [*] The entity acts on the same initiative count as the conductor, and begins to act in the round after the Metaconcert power is activated. The conductor decides what actions the entity takes on a round by round basis. [*] Schism: If a participant has activated the Schism power prior to participating in a Metaconcert, then the Schismed participant still only counts as 1 participant. However the Schismed participant can use either of his two 'minds' to continue participating in the Metaconcert, this allows the other mind to act normally during the round.[/list] [/QUOTE]
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