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Mindjammer Takes Traveller To Transhuman Heights
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<blockquote data-quote="knasser" data-source="post: 7719834" data-attributes="member: 65151"><p>The Eclipse Phase setting is a very fun one (despite the rather overt anti-capitalist views of some authors leaking into it). But the big weaknesses I found in the mechanical side of things were (a) the hacking which was very rudimentary and (b) it couldn't scale. The latter one requires explanation. You had a setting where characters could encounter large creatures and machines - cargo loaders, small drones, tanks, space whales (really!), etc. But attributes all fell on a finite 0 - 100% scale. So you'd have some Fury character (a Fury is an organic human body focused on combat) who had physical stats of 70% or something. And then they'd be in an opposed roll with a cetacean character who was forty foot long and maybe it would have a physical stat of 80%. You simply ran out of room. There was some mitigation, e.g. there was no stat that directly correlated with Strength, it was all about ability to utilise strength. But it didn't really stop the problem for me.</p><p></p><p>Wonderful, imaginative setting though. And the rules aren't bad, they're just flawed.</p></blockquote><p></p>
[QUOTE="knasser, post: 7719834, member: 65151"] The Eclipse Phase setting is a very fun one (despite the rather overt anti-capitalist views of some authors leaking into it). But the big weaknesses I found in the mechanical side of things were (a) the hacking which was very rudimentary and (b) it couldn't scale. The latter one requires explanation. You had a setting where characters could encounter large creatures and machines - cargo loaders, small drones, tanks, space whales (really!), etc. But attributes all fell on a finite 0 - 100% scale. So you'd have some Fury character (a Fury is an organic human body focused on combat) who had physical stats of 70% or something. And then they'd be in an opposed roll with a cetacean character who was forty foot long and maybe it would have a physical stat of 80%. You simply ran out of room. There was some mitigation, e.g. there was no stat that directly correlated with Strength, it was all about ability to utilise strength. But it didn't really stop the problem for me. Wonderful, imaginative setting though. And the rules aren't bad, they're just flawed. [/QUOTE]
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