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Mini-Encounter Contest - Heat Seven
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<blockquote data-quote="CullAfulMoshuN" data-source="post: 176454" data-attributes="member: 1270"><p>Unlike in previous heats, I actually liked all of these adventures, so choosing who to vote for was actually quite difficult. In the end I went with The Mad Druid of Panar Mesa, mainly because of the character though. I thought the druid was an interesting character, not too powerful and the encounter was not combat driven. Plus I got an immediate visualisation of the Mummy from the movie of the same name as I read about him. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>Out of the others though, they all had their strong points and I could have (and may do) used any of them IMC (except maybe the druid one <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />, wrong cultural setting).</p><p></p><ul> <li data-xf-list-type="ul"><strong>The Goblin's Lair:</strong> Nothing ground breaking here, but a nice little introductory adventure for a group of 1st level characters. I liked the subtle hints about the interrupted card game that the girl is more than she seems.</li> <li data-xf-list-type="ul"><strong>Dangerous Honey:</strong> I liked the place and the bee scenario idea, could fit nicely into any city game. The character was not particularly innovative, but again, could easily fit into my Waterdeep game with a few modifications. He might even make for an interesting PC in a thief focused city campaign. </li> <li data-xf-list-type="ul"><strong>The Goblins at Howling Bridge:</strong> Simple scenario, but that worked to its advantage, could be dropped into any game in place of a random encounter. I think I liked this one because I was immediately thinking of how to tweak it to use it in another game I'm running for some guys at work (they have to cross that river in the mountains they are travelling north of Mirabar, there is a couple of goblin tribes in the area with an increasing threat of orcs to both travellers and the goblins...).</li> <li data-xf-list-type="ul"><strong>The Fire Pool:</strong> I liked the scenario in this one, interesting for the idea, possible to resolve without conflict and with ongoing adventure possibilities. While this one seems to be the most popular however, I didn't vote for it because I though the character could of been straight out of the monster manual, no flavour included. Also while the place was interesting enough in principle, I didn't really get a feeling of the room from the description, which sounded like the standard dungeon room description (20ftx20ft stone room with 2 doors, a monster and treasure chest.). This is not to say that I didn't like it mind you, It still may have got my vote in other heats.</li> <li data-xf-list-type="ul"><strong>The Mad Druid of Panar Mesa:</strong> Got my vote. The character had personality and gave me an immediate image of him. The place was very simple and not all that well described, but enough so that it provoked abit of an image. I'm not sure I liked how the scenario was implemented, but it was an interesting idea that could fit well into a campaign with the correct cultural feel. I liked this one best overall though, because it had strong feeling and the character and scenario fit well with the location.</li> <li data-xf-list-type="ul"><strong>The Burning Fields:</strong> I liked the location, always enjoy seeing environment used effectively rather than just a prop for the cast, but I thought the scenario element was basically non-existant (so you have this guy your chasing). I also liked the idea of the character, but really didn't feel that it was appropriate for the location, as he would have automatically set the tabacoo alight when he entered it. How can I guy with flaming hair hide effectively unless in an environment that supported it? So while I liked both the character and locations I don't think they should have been paired, and the lack of an engaging scenario is why it didn't get my vote.</li> <li data-xf-list-type="ul"><strong>The Blood Falls:</strong> Tactically this was a good encounter to challenge a combat strong party with, by creating difficult circumstances to bring the brunt of the parties power to bear. The characters were abit miss-matched though, why and how would the aboleth get to work with lizard men and why was the aboleth above ground to begin with? Maybe the adventure would have been better suited to an underground location with a couple of Kuo-toa rather than lizard men, but the idea of the illusionary bridge was the center point of the location as I saw it.</li> <li data-xf-list-type="ul"><strong>Enter Yib-Ilith:</strong> I liked the character, could make for an interesting villian, deviating slightly from the standard Illithid, but it was incomplete. Making the illithid a shaper rather than a telepath or Nomad was a cool idea, but you didn't actually list any of his psionic powers other than the base Illithid ones. The location was cool... except he doesn't appear to actually feature in it? Where is Yib-Illith in the scenario?</li> </ul><p></p><p>This is all just from my subject opinion however, and I really do think these are some of the best entries I've seen, shame they are all in the same heat. I guess the problem is that the heats were probably grouped in order of receival, and the ones that had more time spent on them were probably sent in later than the ones from the earlier heats, but by this time the people are getting less willing to devote time to read them all by this stage...<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="CullAfulMoshuN, post: 176454, member: 1270"] Unlike in previous heats, I actually liked all of these adventures, so choosing who to vote for was actually quite difficult. In the end I went with The Mad Druid of Panar Mesa, mainly because of the character though. I thought the druid was an interesting character, not too powerful and the encounter was not combat driven. Plus I got an immediate visualisation of the Mummy from the movie of the same name as I read about him. :p Out of the others though, they all had their strong points and I could have (and may do) used any of them IMC (except maybe the druid one :), wrong cultural setting). [list] [*][b]The Goblin's Lair:[/b] Nothing ground breaking here, but a nice little introductory adventure for a group of 1st level characters. I liked the subtle hints about the interrupted card game that the girl is more than she seems. [*][b]Dangerous Honey:[/b] I liked the place and the bee scenario idea, could fit nicely into any city game. The character was not particularly innovative, but again, could easily fit into my Waterdeep game with a few modifications. He might even make for an interesting PC in a thief focused city campaign. [*][b]The Goblins at Howling Bridge:[/b] Simple scenario, but that worked to its advantage, could be dropped into any game in place of a random encounter. I think I liked this one because I was immediately thinking of how to tweak it to use it in another game I'm running for some guys at work (they have to cross that river in the mountains they are travelling north of Mirabar, there is a couple of goblin tribes in the area with an increasing threat of orcs to both travellers and the goblins...). [*][b]The Fire Pool:[/b] I liked the scenario in this one, interesting for the idea, possible to resolve without conflict and with ongoing adventure possibilities. While this one seems to be the most popular however, I didn't vote for it because I though the character could of been straight out of the monster manual, no flavour included. Also while the place was interesting enough in principle, I didn't really get a feeling of the room from the description, which sounded like the standard dungeon room description (20ftx20ft stone room with 2 doors, a monster and treasure chest.). This is not to say that I didn't like it mind you, It still may have got my vote in other heats. [*][b]The Mad Druid of Panar Mesa:[/b] Got my vote. The character had personality and gave me an immediate image of him. The place was very simple and not all that well described, but enough so that it provoked abit of an image. I'm not sure I liked how the scenario was implemented, but it was an interesting idea that could fit well into a campaign with the correct cultural feel. I liked this one best overall though, because it had strong feeling and the character and scenario fit well with the location. [*][b]The Burning Fields:[/b] I liked the location, always enjoy seeing environment used effectively rather than just a prop for the cast, but I thought the scenario element was basically non-existant (so you have this guy your chasing). I also liked the idea of the character, but really didn't feel that it was appropriate for the location, as he would have automatically set the tabacoo alight when he entered it. How can I guy with flaming hair hide effectively unless in an environment that supported it? So while I liked both the character and locations I don't think they should have been paired, and the lack of an engaging scenario is why it didn't get my vote. [*][b]The Blood Falls:[/b] Tactically this was a good encounter to challenge a combat strong party with, by creating difficult circumstances to bring the brunt of the parties power to bear. The characters were abit miss-matched though, why and how would the aboleth get to work with lizard men and why was the aboleth above ground to begin with? Maybe the adventure would have been better suited to an underground location with a couple of Kuo-toa rather than lizard men, but the idea of the illusionary bridge was the center point of the location as I saw it. [*][b]Enter Yib-Ilith:[/b] I liked the character, could make for an interesting villian, deviating slightly from the standard Illithid, but it was incomplete. Making the illithid a shaper rather than a telepath or Nomad was a cool idea, but you didn't actually list any of his psionic powers other than the base Illithid ones. The location was cool... except he doesn't appear to actually feature in it? Where is Yib-Illith in the scenario? [/list] This is all just from my subject opinion however, and I really do think these are some of the best entries I've seen, shame they are all in the same heat. I guess the problem is that the heats were probably grouped in order of receival, and the ones that had more time spent on them were probably sent in later than the ones from the earlier heats, but by this time the people are getting less willing to devote time to read them all by this stage...:rolleyes: [/QUOTE]
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