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Mini Encounter Contest - Heat Six
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<blockquote data-quote="Seule" data-source="post: 136041" data-attributes="member: 407"><p>Here's my quicky reviews. I'm likely to be harsh... anyone can see the good points, I think the bad points are more relevant.</p><p>This group of encounters was both more imaginative and better written than the last, in my opinion, and may even be the best heat so far. Certainly the best at following the rules and having solid grasp of encounter design.</p><p></p><p>The Blood Soaked Seal: I'd have to rewrite my world's history and introduce an entire race of evil nasty god-killing elves to run this. No thanks. Plus, I'd have to accept that a God sealed a prison, and then a mortal mage broke the seals. Right.</p><p></p><p>The Haunted Box Canyon: Not bad, would need conversion for a regular D&D game, but that's the point. I applaud the decision to write for a heavily variant published setting. No real complaints, but not much that stands out too far either. No real NPCs, just some new monsters. It's not quite the same thing.</p><p></p><p>Ruins and Statues: Ho hum. Not much to this one. At least the two parts are separate. The NPC is mildly cool in concept too. </p><p></p><p>The Hungry Dead: Okay, I liked this one a lot. It looks like one kind of encounter, but really is another. Most PC groups will see right through the NPC unless it's handled carefully, but this could be a lot of fun for a one-shot. Night of the Living Dead, anyone? Poisoning your Zombies is also a seriously cool idea.</p><p></p><p>Mom's Butcher Shop: This is not so much an encounter as a place where an encounter could be set. How the PCs arrive and why is left up to the DM, making this very flexible. I'd set this up as a recurring location in the PCs home city, and keep the secret for a while. Maybe have the shop be supplying the PCs trail rations....</p><p></p><p>Springlodge: Other than the hideously exloitable water, there's not much here. No real location or NPC , and only a sketchy encounter. I like the idea of controlling amulets, but the why is left up to the DM. Pretty thin.</p><p></p><p>To Defy the Setting Sun (or My Sun Shrine, My Only Sun Shrine): Hmm. A travelling building. I said this was overdone the first time it came up in this contest, and I stand by that here. The reason for the NPC to be there is very cool, but there's still not a whole lot here, and I don't particularly want to figure out in advance where all the stops of the building are... because you know that the PCs are going to try to find out.</p><p></p><p>Prisoners for the Web: Pretty standard, but well done. Location and NPC are both good.</p><p></p><p>The Granite Beak: This fulfills it's purpose admirably, being a single session encounter. Nothing stunning, but solid.</p><p></p><p> --Seule</p></blockquote><p></p>
[QUOTE="Seule, post: 136041, member: 407"] Here's my quicky reviews. I'm likely to be harsh... anyone can see the good points, I think the bad points are more relevant. This group of encounters was both more imaginative and better written than the last, in my opinion, and may even be the best heat so far. Certainly the best at following the rules and having solid grasp of encounter design. The Blood Soaked Seal: I'd have to rewrite my world's history and introduce an entire race of evil nasty god-killing elves to run this. No thanks. Plus, I'd have to accept that a God sealed a prison, and then a mortal mage broke the seals. Right. The Haunted Box Canyon: Not bad, would need conversion for a regular D&D game, but that's the point. I applaud the decision to write for a heavily variant published setting. No real complaints, but not much that stands out too far either. No real NPCs, just some new monsters. It's not quite the same thing. Ruins and Statues: Ho hum. Not much to this one. At least the two parts are separate. The NPC is mildly cool in concept too. The Hungry Dead: Okay, I liked this one a lot. It looks like one kind of encounter, but really is another. Most PC groups will see right through the NPC unless it's handled carefully, but this could be a lot of fun for a one-shot. Night of the Living Dead, anyone? Poisoning your Zombies is also a seriously cool idea. Mom's Butcher Shop: This is not so much an encounter as a place where an encounter could be set. How the PCs arrive and why is left up to the DM, making this very flexible. I'd set this up as a recurring location in the PCs home city, and keep the secret for a while. Maybe have the shop be supplying the PCs trail rations.... Springlodge: Other than the hideously exloitable water, there's not much here. No real location or NPC , and only a sketchy encounter. I like the idea of controlling amulets, but the why is left up to the DM. Pretty thin. To Defy the Setting Sun (or My Sun Shrine, My Only Sun Shrine): Hmm. A travelling building. I said this was overdone the first time it came up in this contest, and I stand by that here. The reason for the NPC to be there is very cool, but there's still not a whole lot here, and I don't particularly want to figure out in advance where all the stops of the building are... because you know that the PCs are going to try to find out. Prisoners for the Web: Pretty standard, but well done. Location and NPC are both good. The Granite Beak: This fulfills it's purpose admirably, being a single session encounter. Nothing stunning, but solid. --Seule [/QUOTE]
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