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Mini Encounter Contest: Heat Three
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<blockquote data-quote="Berandor" data-source="post: 98622" data-attributes="member: 225"><p>My take on the entries...</p><p></p><p><em>1: Culinary Delights</em></p><p>Hey! A traveling inn, potions as food, a charismatic wizard and magical barmaids?</p><p>Fun galore, and I knew the others had to be VERY good to beat it... and none of them managed.</p><p>This is so far the best encounter I have read (of all heats) - funny, easy to place, seperate NPC/location, great!</p><p>And don't forget: the sample encounter mentions lizardfolk!</p><p></p><p><em>2: Down by the Sea</em></p><p>Quite nice, a dwarven druid is always a welcome sight. All in all, it was a fairly standard "druid encounter", though.</p><p></p><p><em>3: Multhana Veloor at the Ship on the Mountain </em></p><p>I also liked this encounter, but was immediately forced to think of it as very hard to play. Even if you isolate one PC and attack, the others will inquire whether they hear the fighting (and why not, if not) and jump to their comrade's help. I don't think it would be such a dangerous encounter...</p><p>Both NPC and Skyship are neat ideas, though!</p><p></p><p><em>4: Pond Scum</em></p><p>That wouldn't work, at least in my group. Any damsel in distress is immediately the subject of close inspection and very careful treatment.</p><p>More so with the knowledge check.</p><p>The NPCs didn't strike me as particularly special, too. As a "distress" encounter, it was a nice one, though.</p><p></p><p><em>5: Dark Valkyrie</em></p><p>I also liked that one, but the technical outcome wasn't too appealing to me. The spellbook of the Valkyrie didn't even show all her memorized spells like "Haste", and I was somehow unimpressed by her power considering she slays more than one guard every night.</p><p>Also, why did she send the messages? If she is the champion of Orcus, why are there these notes?</p><p></p><p><em>6: Kole Blak and the Seven Dirty Dwarves</em></p><p>That one was tough. It had loads of very silly puns (especially unentertaining when compared to the humour of the Culinary Delights), bad spelling errors, struck me as rather unimaginative after the setup (which could have made this a rather cool adventure) and went over the allowed page count.</p><p>Muffy? Please tell me you were joking.</p><p>I was considerably unimpressed by this one.</p><p></p><p><em>7: Narvesh the Seer</em></p><p>A nice idea, but I would have liked some details regarding the gold-making. How long does it take? What does it need? </p><p>It is true Narvesh is in danger of greedy types - which fits most adventuring groups! 10,000 gp is such a big sum that the encounter would have required some thoughts on the process and how to stop the players from getting very rich, very quick.</p><p></p><p><em>8: Bibliothèque</em></p><p>I really liked this one. One question kept appearing in my mind:</p><p>Does the treant know paper is made from plants? Does it regard the library as his grove? Can he animate the shelves, or the scrolls itself? These questions needn't be answered in the text, as they are somewhat out of context, but represent the ideas that immediately struck me.</p><p>I don't care for the spelling errors, as the adventure was well-made otherwise and the errors probably don't stem from sloppy editing, but rather having English as second language.</p><p>Very good one, and probably my choice if not for "delights".</p><p></p><p><em>9: A Hunter In The Darkness</em></p><p>Also a nice encounter, though why these commoner vampires keep popping up I don't know... especially why they are vampires, not vampire spawn.</p><p>Again, the errors didn't detract from my reading a lot, though more so than with "bibliothèque".</p><p>A wizard with a shield guardian was a very nice touch, and I really liked both NPCs.</p><p>A solid third place, and I will try to use this sometime (perhaps before my players go through the converted "Ravenloft" original module?)</p><p></p><p>EDIT: Ranks deleted due to bad image.</p><p></p><p>NOTE: I DO take into account the technical side of the entry; except for glaring errors or important overviews I tend not to talk about them here, though, as I think the technical side is easily improved upon by just comparing to other published stuff, or the d20-statblock-foundation.</p></blockquote><p></p>
[QUOTE="Berandor, post: 98622, member: 225"] My take on the entries... [i]1: Culinary Delights[/i] Hey! A traveling inn, potions as food, a charismatic wizard and magical barmaids? Fun galore, and I knew the others had to be VERY good to beat it... and none of them managed. This is so far the best encounter I have read (of all heats) - funny, easy to place, seperate NPC/location, great! And don't forget: the sample encounter mentions lizardfolk! [i]2: Down by the Sea[/i] Quite nice, a dwarven druid is always a welcome sight. All in all, it was a fairly standard "druid encounter", though. [i]3: Multhana Veloor at the Ship on the Mountain [/i] I also liked this encounter, but was immediately forced to think of it as very hard to play. Even if you isolate one PC and attack, the others will inquire whether they hear the fighting (and why not, if not) and jump to their comrade's help. I don't think it would be such a dangerous encounter... Both NPC and Skyship are neat ideas, though! [i]4: Pond Scum[/i] That wouldn't work, at least in my group. Any damsel in distress is immediately the subject of close inspection and very careful treatment. More so with the knowledge check. The NPCs didn't strike me as particularly special, too. As a "distress" encounter, it was a nice one, though. [i]5: Dark Valkyrie[/i] I also liked that one, but the technical outcome wasn't too appealing to me. The spellbook of the Valkyrie didn't even show all her memorized spells like "Haste", and I was somehow unimpressed by her power considering she slays more than one guard every night. Also, why did she send the messages? If she is the champion of Orcus, why are there these notes? [i]6: Kole Blak and the Seven Dirty Dwarves[/i] That one was tough. It had loads of very silly puns (especially unentertaining when compared to the humour of the Culinary Delights), bad spelling errors, struck me as rather unimaginative after the setup (which could have made this a rather cool adventure) and went over the allowed page count. Muffy? Please tell me you were joking. I was considerably unimpressed by this one. [i]7: Narvesh the Seer[/i] A nice idea, but I would have liked some details regarding the gold-making. How long does it take? What does it need? It is true Narvesh is in danger of greedy types - which fits most adventuring groups! 10,000 gp is such a big sum that the encounter would have required some thoughts on the process and how to stop the players from getting very rich, very quick. [i]8: Bibliothèque[/i] I really liked this one. One question kept appearing in my mind: Does the treant know paper is made from plants? Does it regard the library as his grove? Can he animate the shelves, or the scrolls itself? These questions needn't be answered in the text, as they are somewhat out of context, but represent the ideas that immediately struck me. I don't care for the spelling errors, as the adventure was well-made otherwise and the errors probably don't stem from sloppy editing, but rather having English as second language. Very good one, and probably my choice if not for "delights". [i]9: A Hunter In The Darkness[/i] Also a nice encounter, though why these commoner vampires keep popping up I don't know... especially why they are vampires, not vampire spawn. Again, the errors didn't detract from my reading a lot, though more so than with "bibliothèque". A wizard with a shield guardian was a very nice touch, and I really liked both NPCs. A solid third place, and I will try to use this sometime (perhaps before my players go through the converted "Ravenloft" original module?) EDIT: Ranks deleted due to bad image. NOTE: I DO take into account the technical side of the entry; except for glaring errors or important overviews I tend not to talk about them here, though, as I think the technical side is easily improved upon by just comparing to other published stuff, or the d20-statblock-foundation. [/QUOTE]
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