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<blockquote data-quote="barsoomcore" data-source="post: 2130036" data-attributes="member: 812"><p>I don't see them as being restrictive, I guess is the thing. I see lots of them as supplying a certain amount of campaign setting material, but you could run them in a variety of settings.</p><p></p><p>V For Victory could be used to run games in any modern warfare setting -- you'd just need all-new campaign setting material like equipment lists and so on.</p><p></p><p>Iron Lords of Jupiter specifically noted that the provided setting was an example setting, and encouraged folks to come up with their own.</p><p></p><p>Hi-Jinx, well... Was that a setting? Or what? I love Hi-Jinx.</p><p></p><p>See what I mean? I think mini-games can include setting material -- my own mini-game <em>Teenage Hot-Rod Werewolves From Mars!</em> did -- but you ought to be able to run the game in other settings if you desire. What makes the game distinct is not the setting, but the new and unique rules that are used to capture the spirit of play.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2130036, member: 812"] I don't see them as being restrictive, I guess is the thing. I see lots of them as supplying a certain amount of campaign setting material, but you could run them in a variety of settings. V For Victory could be used to run games in any modern warfare setting -- you'd just need all-new campaign setting material like equipment lists and so on. Iron Lords of Jupiter specifically noted that the provided setting was an example setting, and encouraged folks to come up with their own. Hi-Jinx, well... Was that a setting? Or what? I love Hi-Jinx. See what I mean? I think mini-games can include setting material -- my own mini-game [i]Teenage Hot-Rod Werewolves From Mars![/i] did -- but you ought to be able to run the game in other settings if you desire. What makes the game distinct is not the setting, but the new and unique rules that are used to capture the spirit of play. [/QUOTE]
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