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Miniatures Handbook: Any good?
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<blockquote data-quote="Silveras" data-source="post: 1186690" data-attributes="member: 6271"><p>It comes down to "How combat-heavy is your game ?" The more combative your group's style, the more use they will likely get from this book. </p><p></p><p>The base classes are interesting; I especially like the Marshall, as there has not been a specific 'Leader' type class before. The Warmage, Healer, and Favored Soul don't do as much for me, but they will for others. </p><p></p><p>The spells are interesting. Note that the Lesser [Energy] Orb spells are re-writes of the ones in Tome and Blood, and are <strong>very</strong> different. Oddly, the [Energy] Orb spells themselves are missing (Lesser implies a 'Regular' version somewhere, I would think). Likewise, the Energy Affinity feat looks like a renamed Energy Substitution, and the Repair X Damage spells (also from Tome & Blood) have been carried in. </p><p></p><p>Other than those, the material looks to be just about all new (to me, anyway).</p><p></p><p>The PrCs, Feats, and Spells are good for any game with a strong emphasis on combat. As with all non-Core products, I recommend the "review each before allowing" approach, to make sure they fit your group's style.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1186690, member: 6271"] It comes down to "How combat-heavy is your game ?" The more combative your group's style, the more use they will likely get from this book. The base classes are interesting; I especially like the Marshall, as there has not been a specific 'Leader' type class before. The Warmage, Healer, and Favored Soul don't do as much for me, but they will for others. The spells are interesting. Note that the Lesser [Energy] Orb spells are re-writes of the ones in Tome and Blood, and are [B]very[/B] different. Oddly, the [Energy] Orb spells themselves are missing (Lesser implies a 'Regular' version somewhere, I would think). Likewise, the Energy Affinity feat looks like a renamed Energy Substitution, and the Repair X Damage spells (also from Tome & Blood) have been carried in. Other than those, the material looks to be just about all new (to me, anyway). The PrCs, Feats, and Spells are good for any game with a strong emphasis on combat. As with all non-Core products, I recommend the "review each before allowing" approach, to make sure they fit your group's style. [/QUOTE]
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