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Minimizing Prep Time - Forked from "DMing: from fun to work "
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<blockquote data-quote="amerigoV" data-source="post: 5164627"><p>Well, I tend to run published material. So there is time reading that over even before the campaign starts, then rereading the material that is likely to be hit during the session, make any notes, flesh out any NPCs, then envision some of the scenes in my mind.</p><p></p><p>The rest of prep-time is to convert material to Savage Worlds (which is pretty quick, I can get 2-3 sessions worth in a couple of hours). That helps with overall familiarity as well. Final step is anything I may need for Maptools like maps, tokens, art piece that fits the scene. </p><p></p><p>I would say my prep for a 4 hour session is about 2 hours for that week. However, there is other prep that may have occurred up front as I was getting ready to run the game that is not included. That stuff is not drudgery, as that stuff is what was getting me excited to run the stuff in the first place. </p><p></p><p>Although it tends to be 1:2 (prep : play) I notice my prep tends to be in cycles. I might have 3 or 4 sessions of stuff ready and just need to refresh before the session. For example, in Expedition to Castle Ravenloft, I have all the Barovia chapter ready (about 3 sessions worth of work done). All I need to prep for next session is some adjustments to reflect player decisions in the last session. About the time those sessions are played through, I will have a flurry of prep for the next likely area.</p><p></p><p></p><p>When I run my own stuff, prep-time increases to something like 1:1. Part of that is the stuff I was doing "up front" for published material is more likely to get condensed in with the normal session prep. The other is, of course, having to develop material whole cloth.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5164627"] Well, I tend to run published material. So there is time reading that over even before the campaign starts, then rereading the material that is likely to be hit during the session, make any notes, flesh out any NPCs, then envision some of the scenes in my mind. The rest of prep-time is to convert material to Savage Worlds (which is pretty quick, I can get 2-3 sessions worth in a couple of hours). That helps with overall familiarity as well. Final step is anything I may need for Maptools like maps, tokens, art piece that fits the scene. I would say my prep for a 4 hour session is about 2 hours for that week. However, there is other prep that may have occurred up front as I was getting ready to run the game that is not included. That stuff is not drudgery, as that stuff is what was getting me excited to run the stuff in the first place. Although it tends to be 1:2 (prep : play) I notice my prep tends to be in cycles. I might have 3 or 4 sessions of stuff ready and just need to refresh before the session. For example, in Expedition to Castle Ravenloft, I have all the Barovia chapter ready (about 3 sessions worth of work done). All I need to prep for next session is some adjustments to reflect player decisions in the last session. About the time those sessions are played through, I will have a flurry of prep for the next likely area. When I run my own stuff, prep-time increases to something like 1:1. Part of that is the stuff I was doing "up front" for published material is more likely to get condensed in with the normal session prep. The other is, of course, having to develop material whole cloth. [/QUOTE]
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