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Minimizing Prep Time - Forked from "DMing: from fun to work "
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<blockquote data-quote="GrimGent" data-source="post: 5167714" data-attributes="member: 35421"><p>Out of the three playstyles suggested in the book, the first and most elementary one consists of just winging it all in a flurry of anime tropes "when you unexpectedly have some free time", perhaps for no longer than a few minutes, perhaps for an hour. (The second mode tends to follow a prepared schedule for a day as everyone goes about their business, often with more sedate random events based on the mood rather than the genre, while the third involves setting up traditional scenarios like in any other RPG and possibly no random events at all.) Familiarity with the source material helps, obviously.</p><p></p><p>Getting the game started in a hurry is made easier by the fixed "three Ms": play always revolves around the Master (the authority figure that the characters work for), the Mansion (the part of the setting where the bulk of the action takes place) and the Maids (the PCs themselves), although the details of what exactly those are can vary wildly. For example, for a less chaotic set-up the characters might be a cleaning squad of stormtroopers on the Death Star or apprentices of Merlin who pay for their magic lessons by performing chores around Camelot. Even then, using the random event charts can instantly overturn everything by, say, triggering World War III so that a modern-day world turns into a postapocalyptic wasteland. Improvisation on the fly is a necessity.</p><p></p><p>Of course, not every group would find the mad randomness or the idea of playing, well, anime maids entertaining, so there's a bit of player buy-in required. Personally, I tend to think of it as a cross between <em>Teenagers From Outer Space</em> and <em>Paranoia</em>.</p></blockquote><p></p>
[QUOTE="GrimGent, post: 5167714, member: 35421"] Out of the three playstyles suggested in the book, the first and most elementary one consists of just winging it all in a flurry of anime tropes "when you unexpectedly have some free time", perhaps for no longer than a few minutes, perhaps for an hour. (The second mode tends to follow a prepared schedule for a day as everyone goes about their business, often with more sedate random events based on the mood rather than the genre, while the third involves setting up traditional scenarios like in any other RPG and possibly no random events at all.) Familiarity with the source material helps, obviously. Getting the game started in a hurry is made easier by the fixed "three Ms": play always revolves around the Master (the authority figure that the characters work for), the Mansion (the part of the setting where the bulk of the action takes place) and the Maids (the PCs themselves), although the details of what exactly those are can vary wildly. For example, for a less chaotic set-up the characters might be a cleaning squad of stormtroopers on the Death Star or apprentices of Merlin who pay for their magic lessons by performing chores around Camelot. Even then, using the random event charts can instantly overturn everything by, say, triggering World War III so that a modern-day world turns into a postapocalyptic wasteland. Improvisation on the fly is a necessity. Of course, not every group would find the mad randomness or the idea of playing, well, anime maids entertaining, so there's a bit of player buy-in required. Personally, I tend to think of it as a cross between [i]Teenagers From Outer Space[/i] and [i]Paranoia[/i]. [/QUOTE]
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