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Minimum Hit Point Maximum in AL
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<blockquote data-quote="Pauper" data-source="post: 6888219" data-attributes="member: 17607"><p>In a situation where you get a Raise Dead between adventures, it doesn't really matter -- the character is presumed to get a long rest between adventures already.</p><p></p><p>But starting with Season 4, Faction Charity can actually bring your character back *during* the adventure ("If the character is of level 1 to 4 and a member of a faction, a patron from the faction ensures that he or she recieves a <em>raise dead</em> spell. The character <strong>can continue to play the adventure and receive full rewards</strong>, though he or she has only 1 hit point (unless another member of the party heals the character further)." ALDMG, pp.8-9, emphasis mine). While we're not using that rule for Season 4 adventures, my presumption is that this is the new version of Faction Charity to be used for prior seasons, and for upcoming seasons (unless it gets changed again in a subsequent AL guide).</p><p></p><p>Because of this, it's important to decide if a character who was killed via energy drain is brought back via Raise Dead with 1 maximum hit point or full maximum hit points. And, if it's decided that Raise Dead doesn't restore the characters maximum hit point value (because if it did, the spell would say so, and it doesn't -- this is a common answer for other spell questions), then it's pretty significant to note that Raise Dead won't bring back characters reduced to zero max hit points at all.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6888219, member: 17607"] In a situation where you get a Raise Dead between adventures, it doesn't really matter -- the character is presumed to get a long rest between adventures already. But starting with Season 4, Faction Charity can actually bring your character back *during* the adventure ("If the character is of level 1 to 4 and a member of a faction, a patron from the faction ensures that he or she recieves a [i]raise dead[/i] spell. The character [b]can continue to play the adventure and receive full rewards[/b], though he or she has only 1 hit point (unless another member of the party heals the character further)." ALDMG, pp.8-9, emphasis mine). While we're not using that rule for Season 4 adventures, my presumption is that this is the new version of Faction Charity to be used for prior seasons, and for upcoming seasons (unless it gets changed again in a subsequent AL guide). Because of this, it's important to decide if a character who was killed via energy drain is brought back via Raise Dead with 1 maximum hit point or full maximum hit points. And, if it's decided that Raise Dead doesn't restore the characters maximum hit point value (because if it did, the spell would say so, and it doesn't -- this is a common answer for other spell questions), then it's pretty significant to note that Raise Dead won't bring back characters reduced to zero max hit points at all. -- Pauper [/QUOTE]
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