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Minor 5th Edition Updates for Monday, 16 January, 2012
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<blockquote data-quote="Morrus" data-source="post: 5781088" data-attributes="member: 1"><p><span style="font-size: 12px">Some little snippets about the upcoming new edition of D&D here and there to share with you. I've added these to the <a href="http://www.enworld.org/index.php?page=dnd5e" target="_blank">D&D 5E Info page</a>.</span><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Monte Cook talks about the new edition in his latest <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120116#78051" target="_blank">Legends & Lore</a> column. Two quotes of note explain the ambitious goals of the design team. And, yep, they're pretty darned ambitious!</span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px">"......this sounds so crazy that you probably won't believe it right now—we're designing the game so that not every player has to choose from the same set of options. Again, imagine a game where one player has a simple character sheet that has just a few things noted on it, and the player next to him has all sorts of skills, feats, and special abilities. And yet they can still play the game together and everything remains relatively balanced. Your 1E-loving friend can play in your 3E-style game and not have to deal with all the options he or she doesn't want or need. Or vice versa. It's all up to you to decide."</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">"...this isn't another salvo in the so-called edition wars. This isn't an attempt to get you to play Dungeons & Dragons in a new way. This is the game you've already been playing, no matter what edition or version you prefer. The goal here is to embrace all forms of the D&D experience and to not exclude anyone. Imagine a game where the core essence of D&D has been distilled down to a very simple but entirely playable-in-its-right game. Now imagine that the game offered you modular, optional add-ons that allow you to create the character you want to play while letting the Dungeon Master create the game he or she wants to run. Like simple rules for your story-driven game? You're good to go. Like tactical combats and complex encounters? You can have that too. Like ultra-customized character creation? It's all there."</span></li> </ul><p><span style="font-size: 12px">Read the <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120116#78051" target="_blank">full article</a> for more. </span></p></blockquote><p></p>
[QUOTE="Morrus, post: 5781088, member: 1"] [SIZE=3]Some little snippets about the upcoming new edition of D&D here and there to share with you. I've added these to the [URL="http://www.enworld.org/index.php?page=dnd5e"]D&D 5E Info page[/URL].[/SIZE][SIZE=3] [/SIZE] [SIZE=3]Monte Cook talks about the new edition in his latest [URL="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120116#78051"]Legends & Lore[/URL] column. Two quotes of note explain the ambitious goals of the design team. And, yep, they're pretty darned ambitious![/SIZE] [LIST] [*][SIZE=3]"......this sounds so crazy that you probably won't believe it right now—we're designing the game so that not every player has to choose from the same set of options. Again, imagine a game where one player has a simple character sheet that has just a few things noted on it, and the player next to him has all sorts of skills, feats, and special abilities. And yet they can still play the game together and everything remains relatively balanced. Your 1E-loving friend can play in your 3E-style game and not have to deal with all the options he or she doesn't want or need. Or vice versa. It's all up to you to decide."[/SIZE] [*][SIZE=3]"...this isn't another salvo in the so-called edition wars. This isn't an attempt to get you to play Dungeons & Dragons in a new way. This is the game you've already been playing, no matter what edition or version you prefer. The goal here is to embrace all forms of the D&D experience and to not exclude anyone. Imagine a game where the core essence of D&D has been distilled down to a very simple but entirely playable-in-its-right game. Now imagine that the game offered you modular, optional add-ons that allow you to create the character you want to play while letting the Dungeon Master create the game he or she wants to run. Like simple rules for your story-driven game? You're good to go. Like tactical combats and complex encounters? You can have that too. Like ultra-customized character creation? It's all there."[/SIZE] [/LIST][SIZE=3]Read the [URL="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120116#78051"]full article[/URL] for more. [/SIZE] [/QUOTE]
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