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Minor 5th Edition Updates for Monday, 16 January, 2012
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<blockquote data-quote="Truename" data-source="post: 5781359" data-attributes="member: 78255"><p>Not directed specifically at you, but yeah.</p><p></p><p></p><p></p><p>I agree. My <em>game style</em> is the same for everyone at the table: 4e's complex tactical combat. And in 4e, there's no by-the-book way to do combat any differently. So the Knight player has to understand the complexities of shifting, opportunity attacks, and so forth. And the Knight has a similar tactical depth in play as the Artificer, just fewer choices on the character sheet. (For example, where the artificer has four different encounter powers, each of which has different activation rules and effects, the knight has one that's usable four times, and the decision about when to use it is really straightforward.)</p><p></p><p>But the <em>character complexity</em> varies between players, and that's what I'm arguing D&D.next will allow.</p><p></p><p></p><p></p><p>Yeah, I'm not sure how that will play out. I never played 3e, so 4e's out-of-combat rules seem very similar to 1e to me. The DM describes a situation, the players describe how their characters respond, the DM asks for an ability check or skill check when he thinks it necessary. It's a simple system and I gather 3e had more complexity. (How exactly does that work? I have trouble imagining a mechanical solution to out-of-combat scenarios.)</p><p></p><p>That's ignoring skill challenges, which I was never able to figure out.</p><p></p><p>For an idea of how this could possibly work, there was a short series of L&L columns last year that talked about it. As I recall, the idea was that checks are based directly on ability scores rather than skills, and skill training, when present, provides options rather than adding numeric bonuses.</p><p></p><p></p><p></p><p>No argument here! I think it's hugely ambitious, but I also see some hints of the ideas in 4e, which gives me some confidence that it can be done. (For example, Gamma World 4e is balanced with D&D 4e but has a somewhat different play style and different character creation rules.) Whether it can be done <em>well</em>... well, the jury's still out on that one.</p></blockquote><p></p>
[QUOTE="Truename, post: 5781359, member: 78255"] Not directed specifically at you, but yeah. I agree. My [i]game style[/i] is the same for everyone at the table: 4e's complex tactical combat. And in 4e, there's no by-the-book way to do combat any differently. So the Knight player has to understand the complexities of shifting, opportunity attacks, and so forth. And the Knight has a similar tactical depth in play as the Artificer, just fewer choices on the character sheet. (For example, where the artificer has four different encounter powers, each of which has different activation rules and effects, the knight has one that's usable four times, and the decision about when to use it is really straightforward.) But the [i]character complexity[/i] varies between players, and that's what I'm arguing D&D.next will allow. Yeah, I'm not sure how that will play out. I never played 3e, so 4e's out-of-combat rules seem very similar to 1e to me. The DM describes a situation, the players describe how their characters respond, the DM asks for an ability check or skill check when he thinks it necessary. It's a simple system and I gather 3e had more complexity. (How exactly does that work? I have trouble imagining a mechanical solution to out-of-combat scenarios.) That's ignoring skill challenges, which I was never able to figure out. For an idea of how this could possibly work, there was a short series of L&L columns last year that talked about it. As I recall, the idea was that checks are based directly on ability scores rather than skills, and skill training, when present, provides options rather than adding numeric bonuses. No argument here! I think it's hugely ambitious, but I also see some hints of the ideas in 4e, which gives me some confidence that it can be done. (For example, Gamma World 4e is balanced with D&D 4e but has a somewhat different play style and different character creation rules.) Whether it can be done [i]well[/i]... well, the jury's still out on that one. [/QUOTE]
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