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Minor 5th Edition Updates for Monday, 16 January, 2012
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<blockquote data-quote="thzero" data-source="post: 5782372" data-attributes="member: 86754"><p>See I disagree here, I just don't see 4e as "True D&D". There was just a fundamental shift in the game which makes it different - not even touching the merits of game on its own. It's like going from D&D to say Tunnels and Trolls, or Hackmaster. Actually more so. The fluff isn't the issue, its the crunch and the crunch effects the way you play. </p><p></p><p></p><p></p><p>That's the basics of what most of the various folks I've ever played with (not only with D&D but also other systems from BootHill, GammaWorld, RoleMaster, etc. to more modern stuff) have done.</p><p></p><p></p><p></p><p>To some extent sure, because 3e/4e do have things like AoO that sorta require it to make it less of a pain. So by that token it didn't depend on mapping sure, but as someone pointed out movement was in inches. And 1e came from Basic, which came from OD&D, i.e. Chainmail, which was a based on a WARGAME. </p><p></p><p>The title for Chainmail is "Chainmail rules for medieval minatures.".</p><p></p><p></p><p></p><p>Valid question I think. I suppose the answer is "yes", if you as a DM decide to allow all play styles in your game. Hopefully the DMG would give you guidance on some of the questions you pose, but I suppose a lot of that is going to be depend on the DM making decisions on the fly. If on the other hand you limit the game to one or two play styles, it might not be such an issue. </p><p></p><p>In the first case, that just seems to take away from the pleasure of DMing if you have to keep juggling decisions on how the various play styles interact on top of making decisions on what happens to the world/setting/etc. based on what the PCs are doing.</p><p></p><p>The more I read what various people have to say the more I think this is almost a mountain to tall to tame, because there are too many competing ideas and concept. It almost seems like a better strategy would be to resurrect (doesn't WotC have a high enough level cleric working there to cast the spell?!) 3e and starting producing both 3e and 4e core products. Then in the splat books you include the fluff + 3e crunch and 4e crunch. </p><p></p><p>Or at least the core books would have the option for a 3e play style and 4e play style. Common concepts, such as abilities, obviously would be shared between the two. Maybe a few 4e style things find there way into the 3e side, and a few more 3e style things find there way into the 4e style. Either you play 3e style or 4e style, and not try and correlate the two together. This seems to be a better option, economics wise, than producing two sets of core books but I'm sure the economics for it won't really work anyways.</p></blockquote><p></p>
[QUOTE="thzero, post: 5782372, member: 86754"] See I disagree here, I just don't see 4e as "True D&D". There was just a fundamental shift in the game which makes it different - not even touching the merits of game on its own. It's like going from D&D to say Tunnels and Trolls, or Hackmaster. Actually more so. The fluff isn't the issue, its the crunch and the crunch effects the way you play. That's the basics of what most of the various folks I've ever played with (not only with D&D but also other systems from BootHill, GammaWorld, RoleMaster, etc. to more modern stuff) have done. To some extent sure, because 3e/4e do have things like AoO that sorta require it to make it less of a pain. So by that token it didn't depend on mapping sure, but as someone pointed out movement was in inches. And 1e came from Basic, which came from OD&D, i.e. Chainmail, which was a based on a WARGAME. The title for Chainmail is "Chainmail rules for medieval minatures.". Valid question I think. I suppose the answer is "yes", if you as a DM decide to allow all play styles in your game. Hopefully the DMG would give you guidance on some of the questions you pose, but I suppose a lot of that is going to be depend on the DM making decisions on the fly. If on the other hand you limit the game to one or two play styles, it might not be such an issue. In the first case, that just seems to take away from the pleasure of DMing if you have to keep juggling decisions on how the various play styles interact on top of making decisions on what happens to the world/setting/etc. based on what the PCs are doing. The more I read what various people have to say the more I think this is almost a mountain to tall to tame, because there are too many competing ideas and concept. It almost seems like a better strategy would be to resurrect (doesn't WotC have a high enough level cleric working there to cast the spell?!) 3e and starting producing both 3e and 4e core products. Then in the splat books you include the fluff + 3e crunch and 4e crunch. Or at least the core books would have the option for a 3e play style and 4e play style. Common concepts, such as abilities, obviously would be shared between the two. Maybe a few 4e style things find there way into the 3e side, and a few more 3e style things find there way into the 4e style. Either you play 3e style or 4e style, and not try and correlate the two together. This seems to be a better option, economics wise, than producing two sets of core books but I'm sure the economics for it won't really work anyways. [/QUOTE]
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