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Minor 5th Edition Updates for Monday, 16 January, 2012
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<blockquote data-quote="migo" data-source="post: 5783724" data-attributes="member: 29096"><p>D&D started out as a tactical minis wargame with a few RPG elements thrown in, and those RPG elements were usually player dependent more than rules dependent. I've also found playing AD&D that following the rules by the book works fairly well when doing a dungeon crawl (which is sometimes quite similar to a tactical minis wargame without the minis) and generally requires throwing the rules out the window the more RPGy and less wargamey you go. </p><p></p><p>1e has tables to roll on to see how someone reacts to meeting you or what happens as a result of actions you take. 4e has skill challenges. Sometimes they work well, other times you have to DM fiat them out to make things more fun for everyone. Anything with the D&D name has never deviated that far from the tactical minis wargame origin, and I'd guess the furthest the game has ever been from it was in the mid to late 90s. </p><p></p><p>4e is very much D&D. I've played through a 2e module using 4e, and it felt exactly like 2e. Playing a 4e LFR module felt very different, but that speaks more to the module design than the ruleset (and to LFR being excessively rigid - that has made me wonder how I'd feel about 2e had I been introduced to it through the RPGA and having to follow those rules tightly).</p></blockquote><p></p>
[QUOTE="migo, post: 5783724, member: 29096"] D&D started out as a tactical minis wargame with a few RPG elements thrown in, and those RPG elements were usually player dependent more than rules dependent. I've also found playing AD&D that following the rules by the book works fairly well when doing a dungeon crawl (which is sometimes quite similar to a tactical minis wargame without the minis) and generally requires throwing the rules out the window the more RPGy and less wargamey you go. 1e has tables to roll on to see how someone reacts to meeting you or what happens as a result of actions you take. 4e has skill challenges. Sometimes they work well, other times you have to DM fiat them out to make things more fun for everyone. Anything with the D&D name has never deviated that far from the tactical minis wargame origin, and I'd guess the furthest the game has ever been from it was in the mid to late 90s. 4e is very much D&D. I've played through a 2e module using 4e, and it felt exactly like 2e. Playing a 4e LFR module felt very different, but that speaks more to the module design than the ruleset (and to LFR being excessively rigid - that has made me wonder how I'd feel about 2e had I been introduced to it through the RPGA and having to follow those rules tightly). [/QUOTE]
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