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Minor Illusion
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<blockquote data-quote="jaelis" data-source="post: 7345172" data-attributes="member: 60210"><p>My favorite is to create an illusion of a mirror and use it to see around a corner <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But as for straight up combat, the main things are:</p><p>- Create a barrier to provide concealment. You can hide behind it, and shoot through it to gain advantage.</p><p>- Create a hazard to try to control enemy movement, like the illusion of a trap in a space</p><p>- Create a distraction to try to make enemies waste their actions, like the sound of an approaching monster</p><p></p><p>IMO the main thing is to make the illusion plausible. If you cast a spell and suddenly there is a wall in front of a creature, it's a good bet it will try to touch it and discover it is an illusion. If the the wall is more distant, it can't be investigated as easily. And if you create the wall behind a corner where your opponent can't initially see it, then when they move into position and the wall is there, it is less suspicious.</p><p></p><p>A big rules question is whether you and/or your allies who know it is an illusion can automatically see through it. Or do you still have to spend an action and make an Int check? (It is frustrating to me that this key question isn't spelled out more clearly.)</p></blockquote><p></p>
[QUOTE="jaelis, post: 7345172, member: 60210"] My favorite is to create an illusion of a mirror and use it to see around a corner :) But as for straight up combat, the main things are: - Create a barrier to provide concealment. You can hide behind it, and shoot through it to gain advantage. - Create a hazard to try to control enemy movement, like the illusion of a trap in a space - Create a distraction to try to make enemies waste their actions, like the sound of an approaching monster IMO the main thing is to make the illusion plausible. If you cast a spell and suddenly there is a wall in front of a creature, it's a good bet it will try to touch it and discover it is an illusion. If the the wall is more distant, it can't be investigated as easily. And if you create the wall behind a corner where your opponent can't initially see it, then when they move into position and the wall is there, it is less suspicious. A big rules question is whether you and/or your allies who know it is an illusion can automatically see through it. Or do you still have to spend an action and make an Int check? (It is frustrating to me that this key question isn't spelled out more clearly.) [/QUOTE]
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