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Miscibility Table: A 4e Hybrid Handbook(by MwaO)
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<blockquote data-quote="MwaO" data-source="post: 6703465" data-attributes="member: 12749"><p><strong>Hybrids Mix, But Not as Expected</strong></p><p></p><p>There are a few options that make sense for Paragon Hybrid - even the best really do end up resembling top-tier paragon paths without the action point option. The general categories that I think compete best are:</p><p>+1 to hit with weapons. In combo with Arcane Implement Proficiency, each other, or a class not expecting an additional +1(i.e. controller), this can have very useful results. Rune Master is here simply because Rune of Destruction is that good. It is likely though that someone can afford to pick up Rune Master by combining it with a class that grants Scale in the 1st place. I'm leaving out Ranger and Warlock because they need a feat investment to increase Prime Shot. That could be worth it for the right build. Those classes are:</p><p>Fighter: Gains +1 to hit with almost any weapon type(aka staff)</p><p>Seeker: Gains +1 to hit with thrown weapons</p><p>Rogue: Gains +1 to hit with daggers, crossbows, or slings</p><p><strong><span style="color: #0000FF">Rune Master:</span></strong> Grant all allies a +1 to hit with Rune of Destruction active when enemies are adjacent to you.</p><p></p><p>Significant Armor bonus that doesn't assume you're wearing armor. They stack with each other and can therefore get some really powerful bonuses. Swordmage can actually work with other armored classes and solve some other issues as well - an example of this is the Brawler Fighter|Swordmage. +4 base to AC, Int for AC, eventual 13 Con for Hide Armor, and all the various Swordmage AC boosters.</p><p>Avenger: Gains unusually large independent AC bonus via additional feats.</p><p>Monk: Gain significant independent AC bonus via additional feats.</p><p>Swordmage: Gain unusually large independent AC bonus via additional feats</p><p></p><p><strong><span style="color: #0000FF">Shaman:</span></strong> Companion Spirit. The advantage of this class feature is for a Defender(or almost anyone else for that matter) to place the Companion Spirit 3 squares away from a Defender. This then blocks off a huge amount of real estate on the board, making it very difficult for enemies to get past the Defender without taking OAs. You don't want to be a Defender/Shaman as you'll take a big hit on the Defenses, but great for all kinds of mischief.</p><p>---------</p><p></p><p>Corner-case problems:</p><p>Assassin/Warlock: Cursed Shadow grants Shadow Walk feat. While this appears intended for Assassin/Warlock hybrids, it is actually available elsewhere.</p><p>Ranger: Throw and Stab. Throw is Ranger, Stab is something else, allowing builds to exploit both striker and their other hybrid class with one standard action.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6703465, member: 12749"] [b]Hybrids Mix, But Not as Expected[/b] There are a few options that make sense for Paragon Hybrid - even the best really do end up resembling top-tier paragon paths without the action point option. The general categories that I think compete best are: +1 to hit with weapons. In combo with Arcane Implement Proficiency, each other, or a class not expecting an additional +1(i.e. controller), this can have very useful results. Rune Master is here simply because Rune of Destruction is that good. It is likely though that someone can afford to pick up Rune Master by combining it with a class that grants Scale in the 1st place. I'm leaving out Ranger and Warlock because they need a feat investment to increase Prime Shot. That could be worth it for the right build. Those classes are: Fighter: Gains +1 to hit with almost any weapon type(aka staff) Seeker: Gains +1 to hit with thrown weapons Rogue: Gains +1 to hit with daggers, crossbows, or slings [B][COLOR=#0000FF]Rune Master:[/COLOR][/B] Grant all allies a +1 to hit with Rune of Destruction active when enemies are adjacent to you. Significant Armor bonus that doesn't assume you're wearing armor. They stack with each other and can therefore get some really powerful bonuses. Swordmage can actually work with other armored classes and solve some other issues as well - an example of this is the Brawler Fighter|Swordmage. +4 base to AC, Int for AC, eventual 13 Con for Hide Armor, and all the various Swordmage AC boosters. Avenger: Gains unusually large independent AC bonus via additional feats. Monk: Gain significant independent AC bonus via additional feats. Swordmage: Gain unusually large independent AC bonus via additional feats [B][COLOR=#0000FF]Shaman:[/COLOR][/B] Companion Spirit. The advantage of this class feature is for a Defender(or almost anyone else for that matter) to place the Companion Spirit 3 squares away from a Defender. This then blocks off a huge amount of real estate on the board, making it very difficult for enemies to get past the Defender without taking OAs. You don't want to be a Defender/Shaman as you'll take a big hit on the Defenses, but great for all kinds of mischief. --------- Corner-case problems: Assassin/Warlock: Cursed Shadow grants Shadow Walk feat. While this appears intended for Assassin/Warlock hybrids, it is actually available elsewhere. Ranger: Throw and Stab. Throw is Ranger, Stab is something else, allowing builds to exploit both striker and their other hybrid class with one standard action. [/QUOTE]
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