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Misfits of the Sharn Watch (Reloaded) [DDN]
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<blockquote data-quote="slobster" data-source="post: 6037039" data-attributes="member: 6693711"><p><img src="http://img.photobucket.com/albums/v335/Elanorin/Eberron/Sharn.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Sharn, the City of Towers. Once the pride of Galifar, the very word is still a synonym for excitement, opportunity, and high culture throughout the continent. The streets are paved with silver and the parties never stop, or so the stories go.</p><p></p><p>Maybe it's true, at least for the upper city. But as rarefied as the air is high in the clouds, it's always a lot easier to fall to the ground than it is to fly in the sky. When people fall, they end up here, in Sharn's Undercity. And life in the shadow of Sharn's towers isn't much like any of the stories.</p><p></p><p><img src="http://i587.photobucket.com/albums/ss317/SteelMirror/slum_by_jOuey_small.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>It's oh-dark-thirty in the obscenely early morning as you make your way through the Spice Quarter. You'd blame the hour for the lack of light and the fog so thick you could chew it, but the truth is that the towers block the sun and it's always dark and wet down here. As nice as the “Spice Quarter” sounds, it doesn't look or smell any different from most of the Undercity. That is to say, it looks and smells like $#!t. You can hear the sounds of jeering voices carrying from one or two streets over, likely some kind of riot, or a party that got out of hand. </p><p></p><p>For a moment you steel yourself to rush over, see what the disturbance is. You are on duty after all, ungodly hour notwithstanding. Then you force yourself to relax, and purposely stride along your original path without glancing up. You have a special mission today. No distractions. Besides, the Undercity doesn't work like Above. Unless property owned by someone with “clout” is threatened by one of these disturbances, the Watch tends to let them burn themselves out. No point in getting your face bashed in for the sake of an ungrateful wretch and his sad pile of cheap boards and flimsy wares, is there?</p><p></p><p>A figure emerges from the fog ahead, and straightens suddenly as it notices you. It's a hobgoblin man, wrapped in a ridiculous number of scarves and cast-off rags, which makes him look like a puffed-up goblin boy. </p><p></p><p><strong><span style="color: Sienna">Afternoon, mate,</span></strong> he says with an ugly grin. <strong><span style="color: Sienna">Beautiful day, innit?</span></strong> He laughs at his own words and takes a pull at a worn-looking leather flask.</p><p></p><p>He wipes his mouth and looks nervously behind you. Your instincts twinge, letting you know that the two of you aren't alone in the dark. With barely a turn of your head, you take stock of your situation: 3 men step out behind you, another two step out from behind the hobgoblin. Above you, on roofs, 4 more men are hunched, probably with ranged weapons. You notice that the hobgoblin has a vicious-looking cudgel hanging from his belt.</p><p></p><p><strong><span style="color: Sienna">No need for this to get ugly, yeah? Just give us what you got, and we'll all be on our way. No muss, no fuss.</span></strong></p><p></p><p>So much for avoiding trouble, then. At the other end of the alley, you notice a few more shapes stirring in the mist, and you smile. Maybe this fight isn't as hopeless as you thought. If you can just buy some time. . .</p><p></p><p>[sblock=OOC]</p><p>Let's try this again! The first person to post gets the enviable position of being in the middle of this little gathering. You can roll to try and gather more info about your ambushers, or to try and affect the situation through negotiation. They think they are in a strong position right now, and so aren't likely to resort to violence immediately. You have some time.</p><p></p><p>If you aren't the first person to post, you happen upon this event while likewise on your way to the rendezvous point. The ambushers won't immediately notice you, intent as they are on their prey, so you can attempt to use stealth if you like.</p><p></p><p>Or heck, you can all scream and charge in if you want![/sblock]</p><p>[sblock=maps]</p><p><img src="http://i587.photobucket.com/albums/ss317/SteelMirror/AmbushClose00.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>A view of the alleyway. The hobgoblin in front of you seems to be the leader, and you can see his men fanned out around you in ambush formation. The green square represents whichever PC ends up in the ambush. First come first serve!</p><p><img src="http://i587.photobucket.com/albums/ss317/SteelMirror/AmbushFar00.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>A zoomed-out view of the same thing. Newly arriving characters can appear from the top or bottom of the map, and if you want you can attempt to flank by entering one of the buildings/climbing to the roofs, whatever. It all depends on how much time the Watchman in the trap can buy while you get into position!</p><p></p><p>Also, purely out of curiosity because I've never done this before, does this link <a href="https://app.roll20.net/join/48339/xKmabg" target="_blank">https://app.roll20.net/join/48339/xKmabg</a> take you to the map in roll 20?[/sblock]</p></blockquote><p></p>
[QUOTE="slobster, post: 6037039, member: 6693711"] [IMG]http://img.photobucket.com/albums/v335/Elanorin/Eberron/Sharn.jpg[/IMG] Sharn, the City of Towers. Once the pride of Galifar, the very word is still a synonym for excitement, opportunity, and high culture throughout the continent. The streets are paved with silver and the parties never stop, or so the stories go. Maybe it's true, at least for the upper city. But as rarefied as the air is high in the clouds, it's always a lot easier to fall to the ground than it is to fly in the sky. When people fall, they end up here, in Sharn's Undercity. And life in the shadow of Sharn's towers isn't much like any of the stories. [IMG]http://i587.photobucket.com/albums/ss317/SteelMirror/slum_by_jOuey_small.jpg[/IMG] It's oh-dark-thirty in the obscenely early morning as you make your way through the Spice Quarter. You'd blame the hour for the lack of light and the fog so thick you could chew it, but the truth is that the towers block the sun and it's always dark and wet down here. As nice as the “Spice Quarter” sounds, it doesn't look or smell any different from most of the Undercity. That is to say, it looks and smells like $#!t. You can hear the sounds of jeering voices carrying from one or two streets over, likely some kind of riot, or a party that got out of hand. For a moment you steel yourself to rush over, see what the disturbance is. You are on duty after all, ungodly hour notwithstanding. Then you force yourself to relax, and purposely stride along your original path without glancing up. You have a special mission today. No distractions. Besides, the Undercity doesn't work like Above. Unless property owned by someone with “clout” is threatened by one of these disturbances, the Watch tends to let them burn themselves out. No point in getting your face bashed in for the sake of an ungrateful wretch and his sad pile of cheap boards and flimsy wares, is there? A figure emerges from the fog ahead, and straightens suddenly as it notices you. It's a hobgoblin man, wrapped in a ridiculous number of scarves and cast-off rags, which makes him look like a puffed-up goblin boy. [b][COLOR="Sienna"]Afternoon, mate,[/COLOR][/b] he says with an ugly grin. [b][COLOR="Sienna"]Beautiful day, innit?[/COLOR][/b] He laughs at his own words and takes a pull at a worn-looking leather flask. He wipes his mouth and looks nervously behind you. Your instincts twinge, letting you know that the two of you aren't alone in the dark. With barely a turn of your head, you take stock of your situation: 3 men step out behind you, another two step out from behind the hobgoblin. Above you, on roofs, 4 more men are hunched, probably with ranged weapons. You notice that the hobgoblin has a vicious-looking cudgel hanging from his belt. [b][COLOR="Sienna"]No need for this to get ugly, yeah? Just give us what you got, and we'll all be on our way. No muss, no fuss.[/COLOR][/b] So much for avoiding trouble, then. At the other end of the alley, you notice a few more shapes stirring in the mist, and you smile. Maybe this fight isn't as hopeless as you thought. If you can just buy some time. . . [sblock=OOC] Let's try this again! The first person to post gets the enviable position of being in the middle of this little gathering. You can roll to try and gather more info about your ambushers, or to try and affect the situation through negotiation. They think they are in a strong position right now, and so aren't likely to resort to violence immediately. You have some time. If you aren't the first person to post, you happen upon this event while likewise on your way to the rendezvous point. The ambushers won't immediately notice you, intent as they are on their prey, so you can attempt to use stealth if you like. Or heck, you can all scream and charge in if you want![/sblock] [sblock=maps] [IMG]http://i587.photobucket.com/albums/ss317/SteelMirror/AmbushClose00.jpg[/IMG] A view of the alleyway. The hobgoblin in front of you seems to be the leader, and you can see his men fanned out around you in ambush formation. The green square represents whichever PC ends up in the ambush. First come first serve! [IMG]http://i587.photobucket.com/albums/ss317/SteelMirror/AmbushFar00.jpg[/IMG] A zoomed-out view of the same thing. Newly arriving characters can appear from the top or bottom of the map, and if you want you can attempt to flank by entering one of the buildings/climbing to the roofs, whatever. It all depends on how much time the Watchman in the trap can buy while you get into position! Also, purely out of curiosity because I've never done this before, does this link [url]https://app.roll20.net/join/48339/xKmabg[/url] take you to the map in roll 20?[/sblock] [/QUOTE]
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